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Suzanne-Helmigh

Concept artist.
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Openly showing our insecurities seems to be trending and it’s good that more and more people are sharing their struggles! I won’t be lying when I tell you I get people approach me nearly every day, expressing their insecurity in their work and seemingly unreachable goals for their career. They’ll ask me to look at their work and I’ll help them lift their spirit. I tell them that we all started somewhere and all we can do is work hard and see ourselves grow over time and that their work has potential.

Yet the more I do this, the more I realize that simply having someone’s spirit lifted doesn’t help them, it’s not the answer, it’s merely a band-aid to the real problem. 

Let me start off by saying that artistic insecurity comes at all levels, from beginners, to people in the middle of their careers, to seasoned artists. The only difference that may be seen in the latter, is how we deal with it. Artists with more experience under their belt have seen more years of making mistakes, experiencing growth and failure. People that have fiercely stuck to their artistic career for some years have only done so by not ever giving up, even if their work failed at times.


So how will you deal with your insecurities, now?! How will you get the courage to post your work online, or apply for that job you wanted? Well, I realized some time ago that the moment you start understanding your insecurities is the start of beating them. I’ve put it down in steps.


  1. You are insecure for a reason. I know this is an unpopular statement, but it’s usually true. We are insecure because we know that what we do, can be done better. Even if we gave it our all, it can still be done better.

  2. Are you doing the best you can? Think about it. Have you spent enough time doing research, making sketches and planning things out? If you’ve done so, you have probably done your best. Sometimes we tend to cheat our brains into thinking we’ve done our best because of different motives: the need to wanna post it, the need to stop working on a piece and start on something else. Don’t let that influence you. 
    When you do commercial art, you work with deadlines. So you can only uphold your job if you have a clear understanding of planning and delivering quality. 

  3. Fix the problem. Now, instead of lingering in the thought of how we’re not good enough. Find out exactly what you’re not good at and make an effort to improve just that. This all goes in steps too, you cannot be a noob at painting hands and then a master on day 3. Accept that to become as good as you want, you’ll need to work and learn for it. Accept that this doesn't happen in a short time, so give it all the (healthy) amount of time you can give it. 

  4.  Share your journey. Now this is optional. But for me, it has always helped to post my work online and share in what I’ve learned. Talk with some other artists on how to improve and help each other do so by talking about it.  



After these steps you’ve successfully entered the cycle of: Accepting what's wrong, finding the cause and improve those flaws. You can now tell your own insecurities that they have a place and that it’s being worked on. Don’t let them freeze your productivity. 


Have a look at this artwork I’ve done for my illustrated novel: Caldyra.

It’s a project I’ve been working on for years, this means that over time I got better at my job, so often times old illustrations nee dot be revamped and in some cases even completely redone. 

What’s important to me is that the illustration tells the story it’s meant to and is of an average quality compared to the rest of the work in my book. I have accepted there will be a difference throughout the pages, but I’ve set borders on exactly how much it may differ. 

So even with this newest step, it can be better: It can be more realistic in terms of materials, lighting, and proportions. But I accepted that it’s just within the borders of quality to match the rest of the work and it still tells the situation as I want it to. 



Now have a look at these ones. I’m very happy with these. But in time I will also outgrow this and feel the need to improve them. But, they are the direct result of my insecurities being taken care off, tackling the exact topics that made me feel inadequate. That why I often pick strange and hard topics, just so I can learn to design and paint them. 




So close those social media tabs in your browser and work on your weak points!!

Here are my previous artist journals:

The 5 bullshit myths of concept art.Concept art is getting bigger and bigger. More people know what it is nowadays, it gets shown in the media more often and more books get released. This automatically results into more people wanting to become concept artists. So many artschools are now creating special courses all towards game art or concept art. (Game art can also include UI design, 3D modeling etc.).
Yet it is a fairly new thing to most people and the idea of "becoming a concept artist" has grown rapidly over such a short time that a lot of people who are new to it seem to get a lot of misguide info. I am going to try to list this misguided info and direct you to the correct info.
(Again I would always advise you to do your own research and form your own knowledge and not just simply agree with what you read online, not from anyone, not from me. Even though i'm right ;) .. ofcourse. :P *wink *wink )
  
Are you on the right track? + Fuck Talent!Am I on the right track?
This is a thing people often wonder and think it's a complicated to find out, but it is actually pretty simple. It's a different question you need to ask yourself based on different topics.
As for: Fuck talent! You'll find it if you scroll down :P
:bulletblue: Topic 1: Am I on the right track to becoming a better artist?
Does your work from today, look closer to your initial goal than your work from last week? (this needs to be both in skill and idea.)
:bulletgreen: Good skills: Honing your technique, training you muscle memory, being more knowledgeable about your tools and art rules. With art rules I mean: Perspective, form, light, texture, composition.
:bulletgreen: Good ideas: Storytelling, characteristics, charm, emotion and design. Not just making things look polished but also convey something more, something that brings it to life and speaks to pe
How to win Art-contests! (+ Caldyra winners!)Let me start by saying how incredibly happy I am with all these amazing and inspiring entries! This definitely calls for doing another such contest soon!
Most of you have really tried their best and it shows! I couldn't have asked for better or more, choosing the winners among these was already aching my brains.
This journal will show the winners and the special mentions but also a bit about how to higher your changes on winning contests (maybe good for the next one).
This was my contest for those interested:

How to win contests?!
The change on winning a contest always gets smaller based on the amount of people joining in, however this doesn't mean that your work will be diminished by the numbers.
Here is a list of tips and tricks to make sure that your work gets into the top 10 !
:bulletblue: Triple read the contest's description. Make sure you got every detail right.
In this case it was pretty important that the Skyworm loo
A big black hole called: Procrastination.Procrastination is an infinite cycle that becomes bigger and bigger the longer it's there and the time wasted being sucked into it is a dark matter of nothing.
:P hahah I figured this was the most dramatic way to put it, but yeah, it's real and it sucks.
For those who don't know what it means: Procrastination is the practice of carrying out less urgent tasks in preference to more urgent ones, or doing more pleasurable things in place of less pleasurable ones, and thus putting off impending tasks to a later time, sometimes to the "last minute" before the deadline.
We all suffer from procrastination. It is pretty innocent when you have it with household chores or packing your suitcase before you go on a holiday. 
But it becomes a serious problem when you do it with the important things in your life. I take it you're an artist if you're reading this and the biggest aim of being an artist is to be an even better one.
As shown in previous journals there are many
What to do as an artist in training.There are many ways to Rome they say. But I meet a lot of aspiring artists lost and asking me for guidance
and this is what I tell them.
(This is a revisited version of an old journal with new and updated guidelines/info)
Find out what you really want to do with art, there are so many different professions or hobbies to take on.
Graphic designer, Concept artist (mobile and high end), Illustrator of book covers or for card games and so much more.
Once you can make your pick, or at least pick 1 or 2 you must do research on the most valued artwork from that niece. 
Find out what makes the best artist of your favorite field the best artist. What do they paint? How do they paint it? With knowing this you can find out about the things you need to study.

The most basic study aims are the following:

:bulletblue: Lighting.
What forms of light art there? And how does it influence things?
The book Color and Light by James Gurney will
Where to get started before you can apply for workThere is no such thing as suddenly knowing when you are ready to turn your
passion into your profession. But there is a way of measuring your chances on being
able to get work and eventually sustain a living from it.
Accepting commissions or freelance for low payment won't help you. You can think any penny counts, but it will lower the worth of your work and damage the market.
:bulletblue: How to measure that you are ready?
You probably have high goals, but they are usually not your first step. You must search out the clients who can be that first step. Often found in the card game industry, book cover illustrations and smaller game company's. 
Look at the artwork shown by a company such as the card game company: Fantasy Flight games. Compare your skills with the average of their artworks. If it matches yours, you will have a chance. However, keep in mind that those artworks had been done in a limited timeframe, usually within 12 hour
This is why you (and your art) get ignored.People often get the sense of being ignored in the art-scene, especially here online. We all try so hard to get our foot in the door, it's like trying to stuff yourself in an overfull bus like a sardine in a can.
Sometimes you just want to socialize with other artists you admire and you seem to be talking into a brick wall or perhaps you've send your portfolio to a company over a dozen times and still don't even seem to get the smallest response or feedback. I will try and tell you WHY you get ignored and HOW you can get noticed instead.
I will go through the following cases of being ignored:
:bulletgreen: Your comment.
:bulletgreen: Your art.
:bulletgreen: Your Portfolio.
:bulletyellow: Do know, that even though being ignored feels very personal it's hardly ever personal at all! 
:bulletblue: Your comment(s) gets ignored.
It happens ever so often. You notice an artwork or a discussion and you weigh in with your opinion or admiration, perhaps even some feedback? T
The problematic behavior of online artists.There is a bunch of things online artist do terribly wrong on a regular basis. Some of it might be directly aimed to you and some might be things you from others. 
Shortlist:
:bulletblue: Way too little time spend on painting/practice.
:bulletblue: People making nit pick pointers.
:bulletblue: The extreme fuzz about labels and methods.
:bulletblue: Witch-hunting/ talking smack.
However I'd like to start with a totally opposite note:
This year I've also experienced great support from the art community for which I'm dearly grateful for.
:icontituslunter: got me an amazing birthday gift(video), made by him and fellow awesome artists:
https://www.facebook.com/photo.php?v=10203399746211607
And the support I've had this past week with the event of my sisters death has been incredibly helpful. (Thank you for all the donations, there are no more worries about money anymore thanks to you awesome people!)

:bulletred: (most of) You seem to spend way to li
Don't let the crap of the internet brainwash you.warning: This journal is my opinion and my view on things. I support open-mindedness and the possibility of anything.
The internet is full of it: People with strong opinions. Usually about 'how to do things' and 'how to absolutely not do things'.
Ask any given person this question: What is good art?
They will all give you a different answer and some of those answers are waaaay to specific for their own good.
Meaning they have a very specific view on what is good and see other work that does not meet up those qualifications as: bad, fake or cheating.
It is natural to have a preference toward certain topics or techniques when making art, but it's wrong to push those ideas upon others as a set of rules. (kinda like forcing someone into a religion)
Art should be a free medium for people to express themselves, even if this means their work goes against your standards or deems unpleasant for your taste.
(Child pornography, animal cruelty etc not included, there are limits to
The stuff that artists go through.There are so many pro's and con as to being an artist, professional or as a hobby. 
It feels nice to be able to express yourself through something you make and when that something turns out to be looking good we get this sense of accomplishment. 
Most of the time though there are bad feelings mixed with the good ones.
:bulletblue: Not being understood. Those moments where your friends or family does not understand that you have to desire to be alone and work on your art. Those copious amounts of hours you spend working and they wonder why you wouldn't rather be outside relaxing in the sun or hang out with your friends.
The only people who will ever fully understand this are other artists or simply very understandable people. It's important they they will eventually understand so there wont be any hurt feelings. Try to explain ti as calmly and rational as you can, perhaps with using examples in terms they would understand.

:bullet
Overcome your unfair obstacles.We all have certain obstacles that gives us the feeling of: 'This is so unfair!.'
To me it's one of the most annoying feelings in the world because in general we don't really know how to deal with it. One little part of us says: 'Don't whine about it, you are just being jealous.' the other part of you tells you: 'If I didn't have this obstacle or disability I would rule the world!!'
So you bounce around anger, sadness, hopelessness and envy. 
If you were just sad about something or simply angry it would be a lot easier to deal with, you cry or you just vent a bit towards a friend. 
But how to deal with he feeling of unfairness? 

:bulletblue: There are many things that can form this unfair obstacle for you.
Physical obstacles such as: MS, Lyme disease, Arthritis, Color blindness, missing fingers?
Mental obstacles such as: Depression, being a procrastinator (yes I'm naming it because it's a mental blockade that keeps you fro
Fast lane to becoming a better artist.I often get this very question: How did you get this good this fast?

Now as I consider myself not being as good as people tell me, even struggling quite often with being an artist in general. 
I do know how to get better and how to reach it fast. I'm still growing as I go and it's the main thing that keeps me going.
You need to get into the right mindset and the rest will follow. With the rest I mean:
1. Willpower.
2. Endurance.
3. Positive energy.
4. The NEED to draw.
:bulletblue: Seeing growth in your work gives you the courage to work harder. You know that feeling when you're just about done with an image
and feel like this image is better than your last one, that great feeling. Use it!
:bulletblue: Do studies! Lots of them!! Make film shot studies, live object studies, master-painting studies. They will teach you a lot about composition, lighting, colors, shapes storytelling etc. 
You will hardly notice that you are learning thing
Why it's so important to unite as artists.We are with many though yet we are with few. We're all divided over little subgroups such as, fantasy illustrators, concept artists, comic book pencilers, photomanipers, techartists, anime drawers, realism sketchers etc. You might even find your place at multiple sections.
I found that the biggest united groups on Deviant Art are mostly evolved around fan art, such as Sonic, or My little pony. 
Observations aside, I think the good thing about those groups is that they serve for companionship. Being an artist all by yourself with no one to share/talk about/discuss your work with can feel rather lonely. And that lonely feeling is not encouraging at all. Most of us keep a lot of things taboo as well, like techniques or rates. If we were more openly with these the changes of being underpaid or missing out on a job because someone else does it for hardly any money at all will grow slimmer. People should know what they are worth and not be afraid to ask for it.
When I joined Deviant Art
Are you being honest with yourself?As part of becoming good at something you need to be able to reflect upon yourself. Judge your own abilities and work and consider the possibility that what ever you have been doing it wrong all along. Or perhaps you're actually being to hard on yourself and you're better than your conscious is telling you. (This is bad too because it leads to insecurities.)

Signs that you might overestimate your current skills.
Do you often feel these things when you look upon work from good artists?:
I can totally do this too.
This is not so hard, I can do this faster.
My work is way more interesting.
It's not fair that this person gets way more attention than I do.
Why am I not being recognized for my skills.
This other technique is cheating! (photo-bashing, using reference, filters, effects etc)
I don't need to draw and learn all day to become this good.
I spend 2 hours on a painting, Masterpiece!!
Signs that you might underestimate your skills.
Do you ofte
When someone brings your art down...Putting our art out there makes us very vulnerable, especially when you've made something close to your heart. Perhaps something of your own fantasy, a story, a fan fiction your passionate about?
As much as most of us really want to improve, we also simply want to make art because we love it and when we share it there is a slight hope there is someone out there who will love it too.
There are all kinds of ways other people can bring you down by saying something about your art, or by doing nothing at all! Perhaps YOU are even part of making someone feel down and you're not realizing it!

:bulletblue: The harsh critique.
This person might want to help you or simply likes to bring you down. In either case this person will write in length about your lack of technique, uniqueness and/or skill. 
:bulletred: Respond option: Thanks but no thanks! Tell this person you appreciate the time spend on their post, but you rather hear constructive c
How to deal with or get feedback.Getting feedback or critiques may be hard for people.
Some people want it really bad but can't seem to get it, at least not from the people he/she is hoping for.
And other get it all the time but feel a little attacked or bullied by it.
Pretty much anyone with eyes and some intelligence is able to spot mistakes or irregularities in someone's work. This person doesn't have to be more skilled than you. 
However, this person... might be wrong.... 
:bulletpurple: How do you judge a critique?
You initially made your artwork according to the knowledge you currently have. Leaving room for mistakes in the elements you're not trained or knowledgeable in. Or perhaps you think you know something and you are not aware that it's wrong.
When someone gives you feedback, even though it might feel incorrect. Take a little time to do some extra research on the matter. 
:bulletblue: You can ask others if they agree with someone's feedback.
:bulletblue: You can search online (with anat
So tired of not achieving what you want?So tired of not achieving what you want?

Everyone has something they really want dearly, a career, to have a certain loved one, to be able to make certain things...
The most common one among us artist are:
- I want to be able to draw better
- I want to be able to draw like "this"person.
- I want to earn money with my drawing.
- I want to be able to draw what I imagine in my head.
- I want more people to appreciate my art.
- I want more feedback from artists I admire.
- I want more..
- I want better....
All this wanting.. dreaming of... hoping for.
How about doing it!! With these sort of "wants", it's a matter of DOING IT!
How? You ask?
There are many ways, but the usual and only answers to those desires are: 
- Spend the most time you have on drawing/painting.
- Go and ask people for help, it is okay to do so!
- Look at that amazing artwork and try and figure out how this person made it, perhaps he/she will tell you? Perhaps this person has made a video or tutoria
Avoid getting ripped off by a client.As a freelancer most of your business takes place online, which makes it really easy
for people to rip you off. How many times have we seen the following scenario's:
1- Someone offers a descent payment for your artwork but wants you to do an art-test first.
after the art-test you're being told you're not good enough. Later you find out that other people
got to do different art-test topics and also weren't good enough. The client clearly ripped people off to get free artwork.
2- Someone offers good money for your artwork. The sketch gets approved so you continue working. Right when it's done the total image suddenly becomes a great disappointment and the client ends up not paying you.
These were just 2 examples of situations that happen a lot to freelancers. There are many more like it.
:bulletblue: How to detect if a client is a bit fishy...
Does their email address look professional? Some legit people may use their Gmail address, with their real name or nickname, those are questionabl
The emotional shield that prevents hurt.Being an artist = Being sensitive.
We all know it. Making something and then showing it out there makes you very vulnerable, emotionally.
What if people think it's shit? What if they think it's weird... what will they think? Will that reflect on how they think of me as a person?
I know what some of you are thinking right now... 'You should care less about what people think of you or you art.'
In a sense you are right.. than again, you SHOULD care what people think of you and your art! They are your market and potential clients.
It's easier when you're already doing your dream job and couldn't care less for other potential directions... but most of us will always stay interested in new opportunities.
They= Everyone who see your personality and/or artwork.

Being an artist = Being lonely.
Artists of a certain type tent to stick together. Industry veterans seems to ignore the public eye and the internet fully. Some artists in the making clut
Being a miserable artist = being a bad artist.I recently felt it being one of the most important things, not just for an artist; being happy with what you do. No one wants to get up every morning thinking.. shit .. another work day. Of course there can be days, maybe even a full week of that, but the majority of your time you should be feeling content and happy even.
With that lack of love and enthusiasm it is most likely reflected into your work.

Now it's not always your own fault that your work doesn't make you happy and doesn't feed your creative monster. But it can be in these cases.
You make your OWN workday miserable when:
:bulletblue: If you don't speak your mind and stand up for your opinion and values.
:bulletblue: If you're not open minded regarding feedback and new techniques.
:buletblue: If you don't aim for improvement. (though aiming for perfecting all the time can be stressful)
:bulletblue: when you allow yourself to work under stressful circumstances for too long.
These are
Timing fucking matters.Time does a lot of things, it makes you older, it gets you to places, it never stops going forward. However you control when and how you use it!
Everyone makes choices on a daily bases, most of them are actually done with your auto-pilot function out of habit.

Most people usually sit in the same spot on the couch, chooses what to wear based on previously made combinations and so on, unless they consciously become aware of their action and might decide it's time for a change. It can be a small thing that makes people aware of their options
You can count that pretty much every person out there works like this and YOU often depend on THEIR choices.
My point of this journal is saying: Use this in your advantage!
Time can be compared to a diet. Eating to much bad stuff will make you unhealthy and feel bad, while eating healthy things will keep you going and feel good. So time can either make you feel stuck in one place, maybe even going backwards (ageing already does that for you) or
Things I learned at: The Industry Workshops 2014Holy shit amazeballs... this past weekend....
But let me start of by shortly telling you what the industry workshops actually were.
(The artwork in this journal are from some of the lecturers.)
:bulletblue: What is: #IW_14?
The Industry workshops took place last weekend August 29 to 31 2014, at 2 venues both located at Hoxton Square, London United Kingdom.
It was organized and hosted by a group of industry professionals in the fields of concept art, matte painting and illustration in film, games and freelance.
Let me name the people that profited the lectures and demo's from 10 in the morning to 8 in the evening, ending with a 1+ hour QA session as seen on the picture below.

(Not in the same order as the picture)
Alex Brady, Alex Heath, Alex Negea, Andrei Riabovitchev, Björn Hurri, Dave Neale, emrah elmasli, Jama Djurabeav, Jon McCoy, Jonas De Ro, Kan Muftic, Levi Peterffy, Mark tompkins, Nadia Mogile
When inspiration is far to be found...We all get these anoying times when we really want to make something cool, get inspired and work that magic. We see everyone around us (online) do it, but how come we are not?
So we look for ways to get inspired, we ask around, find these usual answers: go watch a film, listen to music.. take a walk...
But even when we do that, we still end up stuck most of the time.
Part of the solution is knowing WHY we get stuck and this is my theory.

:bulletblue: ADT - Attention Deficit Trait.
'Experiencing an inner frenzy of distractability, impatience, difficulty in setting priorities, staying focused and managing time. Those are our biggest enemies as they all end up cluttering your head and keeping you from spending quality focused time on a singular topic.
Everything we do now a days is based around multitasking and it is giving us a constant overdose of information. Let me elaborate.
How many of you travel daily by public transport and don't look away
A simple guide on: Commissioning an Artist.It's often not as simple as one wants it to be when both artist and client want it to be: Cost efficient, time efficient and quality efficient.
I've often spend my time discussing the best way to handle commissions with clients and artist friends that I came to the conclusion that clarity and understanding is key.
I will divide the guidelines I work with based on 3 commission types.
:bulletblue: Character commissions.
:bulletblue: Book covers ( or illustrations)
:bulletblue: Concept art.
Reading all 3 parts will give you the full scope as a lot of it applies to one another as well.

:bulletgreen: Character commissions.
:bulletblue: 1. Reference board.
If you as a client have very specific characteristic features all set and done for your character it can be very useful for the artist if you'd make them a reference board of art and photos that portray these things.
:bulletblue: 2. Personality.
The artist does not wish for a life story of your cha
The Key to keeping yourself motivated properly.Let me start off with telling you what motivation is and why you need it.
A motivation is a reason behind doing something a certain way to work yourself up to a certain goal. Just having a goal but no understanding of how to get there, means you have no way to motivate yourself and your goal will be hard to reach. 
Therefore motivation is needed desperately in order to become truly good at something.
The motivation to eat is the feeling for hunger and the end goal of ending the hunger and feeling healthy and energized. This type of motivation is a feeling. 
Which brings me to: Intrinsic motivation and Extrinsic motivation.
Shortly explained:
Intrinsic motivation: Is a drive that comes from within the person itself. It's a self-desire to seek out new things and new challenges to see how far you can reach to observe and to gain knowledge. This person can enjoy the struggle towards a goal absent the reward. 
Extrinsic motivation: This is a motivatio
How fear motivates my art.:bulletred: When I first saw Jurassic Park in 1993 I was four years old. The animatronics they build had me convinced real and the cinematography was amazing. All from the toilet scene to the dismembered arm to the kitchen scare had me high on adrenaline. This was the first time I had felt scared enough to pee my pants but I loved it! The fact that these dinosaurs were scaring me was the same reason why I was so fascinated by them. The oldest toys I can remember were tiny plastic dinosaurs and my bed sheets had a lovely 'Land before time.' print on it. Every day of my childhood life was dedicated to dinosaurs (and perhaps a bit of Indiana Jones and Power Rangers too). 
:bulletred: The biggest thing that scared me as a kid was the dark. I think this one is very common. When the lights went out and I had to sleep, my imagination would set loose and my dinosaur decorated bedroom would be filled with ghosts, witches, vampires and an evil pine-tree (yeah.. long story). I would hid
Tenacity is your ultimate super power!100 no's and 1 yes means YES! :P
Applying for jobs in the art/commercial industry is not hard you simply need to know what to do and how to do it.
(Concept artist, Illustrator, 3D artist, UI designer, Mattepainter, SFX artist, Lightingartist, Designer.)
Often when I have a back and forth with artists 'trying to break through' I ask them where they applied and with what. A common respond usually indicates they send out their personal portfolio to 1-5 places at the most. This is exactly what I did as well when I tried the first time.
Let me paint you a hypothetical situation:
You worked hard and long on your artwork and it somewhat reached at state that you're quite okay with your work. You always disliked your own work, but now not so much. Though you're still very uncertain of the quality. You see that your dream company has the job opening you were looking for, perfect! You send your portfolio website and write a nice email about how motivated you are
Achieving your dreams. Before during and after.It’s been on my mind for 5 years now, started as a whisper in the back of my brain, hardly believing that I am capable of achieving it. Than slowly it developed into a goal, something that I might be able to achieve after all … perhaps.
I want to illustrate for my favorite realm in the world: Magic the Gathering.
Phew, feels heavy saying it. The notion warms my chest and raises my heartbeat ever so slightly feeling the rush of adrenaline coursing through my veins. I’ve witnessed my boyfriend and some friends do work for them for 2 years now while I was too burned out from Studio work (concept art for computer games.) and honestly, too insecure about my own capabilities to make attempt.
Now recently I have ended my time at a studio, any studio for that matter, because in order to achieve this secret and exciting goal I will have to work hard and precise to train my skills and create examples of what I have to offer.
I’ve had goals before.
Are you a cheat or the real deal?Let’s talk a bit about using references and other media for your (digital) paintings. Everyone has a right to their own opinion, however there are some assumptions that people make that we are better off clearing up.
Often during my Twitch streams people ask me:
:bulletblue: ‘I want to paint characters from imagination, how do I do it without copying from a reference?’
You have to train yourself with reference before you get the information memorized in your brain. That's why we do anatomy studies with live models, 3D models, photos of naked people etc. When doing these studies you must try and understand the thing you are studying and not just blindly copy what you see. If you understand how the body moves, what muscles are used, proportions, curves etc, you will have a much easier time sketching out the human figure without reference. But even then, depending on the purpose of your work, you do well with checking your sketch for mistakes
A guide on making an art portfolio.Hello! Very often people ask me to review their portfolio, often enough to detect a certain pattern of wrong choices that cause potential proffecional artists to sit longer on the side bench than necessary.
The following article serves as a guideline but in no way it it the absolute truth or only route into getting yourself a concept art position or illustration job. See it as a checklist, before approaching your dream job.
It's the big artist dream to simply paint what you like and be able to sell that and make a ton of money so you can simply keep making what you like. Even though there are some artists out there that are pretty much living this dream reality, it is incredibly rare. 
When you want to be an artist working for commercial things like: movies, video-games, tabletop games, tv-shows, graphic novels etc, you have to inevitably compete with tons of other great artists. A lot of those artists don't know how to market themselves though.
(The art featured in this j
How to stream your art! And benefit from it.Has any of you ever thought about streaming their art on Twitch creative? But something keeps you from it.
I certainly recommend trying it! The audience on Twitch Creative is generally very encouraging and supportive.
You can grow your art-skills, get tons of work done, broaden your social circle, broaden your audience and if you like, even earn some money to buy food for your pet.

Here are some great benefits to streaming your work, in terms of skill development.
:bulletblue: 1. It keeps you from getting distracted by external things (Like social media, Youtube, gaming, procrastination etc).
:bulletblue: 2. It expands your social circles, it opens up a whole new range of cool people to meet and learn from.
:bulletblue: 3. The audience could help you with feedback and suggestions, whenever you ask for it.
:bulletblue: 4. It helps against the whole, sitting and working alone thing, if you work from home.
:b

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'In a world where magic is all but forgotten, the people are on the verge of a revolt against their tyrannical monarchy. A class system divides the poor from the rich, but a spark of magic may tip the scales of society.'
Caldyra image 001 by Suzanne-Helmigh

:bulletblue: The Kickstarter :bulletblue:

Most of you have followed me for a long time here on Deviantart and have witnessed the birth of my Caldyra project back in 2012. Yesterday, all the hard work from the last 6 years has paid off! I've launched my Kickstarter to sell this Illustrated novel and it already reached 75% funding in the first 12 hours. I will offer the 200 page (200+ illustrations) book, the concept art compendium, prints and traditional sketches as well as character commissions! I encourage you to have a look and value all support!: CLICK TO VISIT THE KICKSTARTERPAGE

Book Teaser by Suzanne-Helmigh

:bulletblue: Got your own project in the making that you dream of Kickstarting one day?:bulletblue:

Tell us and show your work in the comments below! I'm curious to see what you have in the making and what you want to turn it into! A comic? A novel? An animation? A game?! After my own Kickstarter I will be happy to write about my experiences and all the do's and don't, as well as show you the costs and calculations you have to make! 

Here follow some more previews of the book I'm Kickstarting! 
Open Book by Suzanne-Helmigh
Caldyra a4 test 201812 by Suzanne-Helmigh
Character Introduction by Suzanne-Helmigh
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It's been a little while since I felt cause to write another artist journal, but recent events inspired me to make one about the nonsense that artist worry about and my concerns over their inability to think for them self.
it's making them feel like their skill or achievements are inadequate by comparing themselves with others and occasionally, with false information. Inform yourself and do some research and make the worries stop! Allowing yourself to focus on training your skills and become a better artist.

It all started with a little joke on a Facebook group called: Level up! A place where many artists post their work in request for feedback. They posts are often tagged with nonsensical information.
The joke was that I posted a new artwork with the added info: I am 14 years old, first digital painting, done in 32 minutes. No Ref, mouse only. compliments please.
followed by: (lol. C&C always welcome ;) It's another daily for my Caldyra graphic novel.)
I hoped that follow up would at least prompt people into realizing the info was a joke..

The majority of people however, did not read beyond those first stats nor did they actually take the effort to hover over my Facebook name, which shows all the correct and truthful information about me. Instead they instantly believed the stats and commented accordingly.
This is rather worrisome and proves once again that we've come to an age that people are willing to believe anything and simply don't put any effort into researching things anymore. :/

16426225 10212915246741039 6980654738015219963 N by Suzanne-Helmigh

Other than that, the reactions it got were worrisome too, people feeling instantly discouraged, thinking that any of the things mentioned: the age, the time frame, the tools etc, made the artwork exceptionally better than it would have been without.
None of those fake stats truly mattered however, in the face of art. Certainly not in the circle of entertainment art. (Anything for novels, games, movies etc)
Here is a list of things that these artists concerned themselves with:

:bulletblue: Age :bulletblue:

Age Shouldn't' matter. Ever. (if anything, the older the artist, the better.. right? usually...) What does matter is experience. We all come from nowhere and grow towards somewhere.
If you're as young as 14 or reached the fine age of 40, or any other age, it does not matter. That number does not make you art any better not your achievements any less. Let's stop worrying about those things.


Daily-019-web by Suzanne-Helmigh

:bulletblue: Speed :bulletblue:

Yes speed is good, proper speed comes down to a lot of knowledge and brush efficiency in your work. Rushing things towards a bad not well thought through result serves no purpose however.
Good things often take time, if you can afford the time, use it! The old masters made the same drawing over and over again before putting oil to canvas, repeating theprocess and each time making it better. This took a lot of time and the results paid off!

Taking aim. by Suzanne-Helmigh

:bulletblue: References :bulletblue:

Well... we all know we learn most from studying whats real and you need to look at something real in order to understand how it works. So yes, I believe using references is essential. Saying: no ref, doesn't make you any greater, just proves that if you WERE to use references, it would have been even better and you missed out on something great there!

Trust by Suzanne-Helmigh

:bulletblue: Tools :bulletblue:

What brush did you use? What Wacom tablet do you have? Etc It's all tools f the trade. It could make your job moe fun and the process of making art more streamlined, but they just remain tools. Tools don't make good art, a good artist makes good art. 

Daily sketches January. by Suzanne-Helmigh

:bulletblue: Compliments. :bulletblue:

We can all use a pat on the back sometimes. Not everything should be about criticizing. Yet critiques do teach a lot, when done by the right people, who actually know things. Many people with a good eye can tell when something looks off/wrong, but it's the people with knowledge that can tell/teach you how to approach fixing the problem. Here you can read all about hwo to give proper feedback: 
How to deal with or get feedback.Getting feedback or critiques may be hard for people.
Some people want it really bad but can't seem to get it, at least not from the people he/she is hoping for.
And other get it all the time but feel a little attacked or bullied by it.
Pretty much anyone with eyes and some intelligence is able to spot mistakes or irregularities in someone's work. This person doesn't have to be more skilled than you. 
However, this person... might be wrong.... 
:bulletpurple: How do you judge a critique?
You initially made your artwork according to the knowledge you currently have. Leaving room for mistakes in the elements you're not trained or knowledgeable in. Or perhaps you think you know something and you are not aware that it's wrong.
When someone gives you feedback, even though it might feel incorrect. Take a little time to do some extra research on the matter. 
:bulletblue: You can ask others if they agree with someone's feedback.
:bulletblue: You can search online (with anat



Daily-022- Predicaments. by Suzanne-Helmigh

My Caldyra graphic novel website.


How do you feel about these topics? Share it in the comments below.



By the way, remember this journal about achieving dreams, where I confessed my heartfelt aim to work for Wizards of the coast, for Magic the Gathering illustrations? Well :D I'm working on my first assignments for them right now! :D Am overjoyed! When you set your mind to something and work hard enough, you CAN achieve your goal!

Achieving your dreams. Before during and after.It’s been on my mind for 5 years now, started as a whisper in the back of my brain, hardly believing that I am capable of achieving it. Than slowly it developed into a goal, something that I might be able to achieve after all … perhaps.
I want to illustrate for my favorite realm in the world: Magic the Gathering.
Phew, feels heavy saying it. The notion warms my chest and raises my heartbeat ever so slightly feeling the rush of adrenaline coursing through my veins. I’ve witnessed my boyfriend and some friends do work for them for 2 years now while I was too burned out from Studio work (concept art for computer games.) and honestly, too insecure about my own capabilities to make attempt.
Now recently I have ended my time at a studio, any studio for that matter, because in order to achieve this secret and exciting goal I will have to work hard and precise to train my skills and create examples of what I have to offer.
I’ve had goals before.


Here are my previous artist journals:
The 5 bullshit myths of concept art.Concept art is getting bigger and bigger. More people know what it is nowadays, it gets shown in the media more often and more books get released. This automatically results into more people wanting to become concept artists. So many artschools are now creating special courses all towards game art or concept art. (Game art can also include UI design, 3D modeling etc.).
Yet it is a fairly new thing to most people and the idea of "becoming a concept artist" has grown rapidly over such a short time that a lot of people who are new to it seem to get a lot of misguide info. I am going to try to list this misguided info and direct you to the correct info.
(Again I would always advise you to do your own research and form your own knowledge and not just simply agree with what you read online, not from anyone, not from me. Even though i'm right ;) .. ofcourse. :P *wink *wink )
  
Are you on the right track? + Fuck Talent!Am I on the right track?
This is a thing people often wonder and think it's a complicated to find out, but it is actually pretty simple. It's a different question you need to ask yourself based on different topics.
As for: Fuck talent! You'll find it if you scroll down :P
:bulletblue: Topic 1: Am I on the right track to becoming a better artist?
Does your work from today, look closer to your initial goal than your work from last week? (this needs to be both in skill and idea.)
:bulletgreen: Good skills: Honing your technique, training you muscle memory, being more knowledgeable about your tools and art rules. With art rules I mean: Perspective, form, light, texture, composition.
:bulletgreen: Good ideas: Storytelling, characteristics, charm, emotion and design. Not just making things look polished but also convey something more, something that brings it to life and speaks to pe
How to win Art-contests! (+ Caldyra winners!)Let me start by saying how incredibly happy I am with all these amazing and inspiring entries! This definitely calls for doing another such contest soon!
Most of you have really tried their best and it shows! I couldn't have asked for better or more, choosing the winners among these was already aching my brains.
This journal will show the winners and the special mentions but also a bit about how to higher your changes on winning contests (maybe good for the next one).
This was my contest for those interested:

How to win contests?!
The change on winning a contest always gets smaller based on the amount of people joining in, however this doesn't mean that your work will be diminished by the numbers.
Here is a list of tips and tricks to make sure that your work gets into the top 10 !
:bulletblue: Triple read the contest's description. Make sure you got every detail right.
In this case it was pretty important that the Skyworm loo
A big black hole called: Procrastination.Procrastination is an infinite cycle that becomes bigger and bigger the longer it's there and the time wasted being sucked into it is a dark matter of nothing.
:P hahah I figured this was the most dramatic way to put it, but yeah, it's real and it sucks.
For those who don't know what it means: Procrastination is the practice of carrying out less urgent tasks in preference to more urgent ones, or doing more pleasurable things in place of less pleasurable ones, and thus putting off impending tasks to a later time, sometimes to the "last minute" before the deadline.
We all suffer from procrastination. It is pretty innocent when you have it with household chores or packing your suitcase before you go on a holiday. 
But it becomes a serious problem when you do it with the important things in your life. I take it you're an artist if you're reading this and the biggest aim of being an artist is to be an even better one.
As shown in previous journals there are many
What to do as an artist in training.There are many ways to Rome they say. But I meet a lot of aspiring artists lost and asking me for guidance
and this is what I tell them.
(This is a revisited version of an old journal with new and updated guidelines/info)
Find out what you really want to do with art, there are so many different professions or hobbies to take on.
Graphic designer, Concept artist (mobile and high end), Illustrator of book covers or for card games and so much more.
Once you can make your pick, or at least pick 1 or 2 you must do research on the most valued artwork from that niece. 
Find out what makes the best artist of your favorite field the best artist. What do they paint? How do they paint it? With knowing this you can find out about the things you need to study.

The most basic study aims are the following:

:bulletblue: Lighting.
What forms of light art there? And how does it influence things?
The book Color and Light by James Gurney will
Where to get started before you can apply for workThere is no such thing as suddenly knowing when you are ready to turn your
passion into your profession. But there is a way of measuring your chances on being
able to get work and eventually sustain a living from it.
Accepting commissions or freelance for low payment won't help you. You can think any penny counts, but it will lower the worth of your work and damage the market.
:bulletblue: How to measure that you are ready?
You probably have high goals, but they are usually not your first step. You must search out the clients who can be that first step. Often found in the card game industry, book cover illustrations and smaller game company's. 
Look at the artwork shown by a company such as the card game company: Fantasy Flight games. Compare your skills with the average of their artworks. If it matches yours, you will have a chance. However, keep in mind that those artworks had been done in a limited timeframe, usually within 12 hour
This is why you (and your art) get ignored.People often get the sense of being ignored in the art-scene, especially here online. We all try so hard to get our foot in the door, it's like trying to stuff yourself in an overfull bus like a sardine in a can.
Sometimes you just want to socialize with other artists you admire and you seem to be talking into a brick wall or perhaps you've send your portfolio to a company over a dozen times and still don't even seem to get the smallest response or feedback. I will try and tell you WHY you get ignored and HOW you can get noticed instead.
I will go through the following cases of being ignored:
:bulletgreen: Your comment.
:bulletgreen: Your art.
:bulletgreen: Your Portfolio.
:bulletyellow: Do know, that even though being ignored feels very personal it's hardly ever personal at all! 
:bulletblue: Your comment(s) gets ignored.
It happens ever so often. You notice an artwork or a discussion and you weigh in with your opinion or admiration, perhaps even some feedback? T
The problematic behavior of online artists.There is a bunch of things online artist do terribly wrong on a regular basis. Some of it might be directly aimed to you and some might be things you from others. 
Shortlist:
:bulletblue: Way too little time spend on painting/practice.
:bulletblue: People making nit pick pointers.
:bulletblue: The extreme fuzz about labels and methods.
:bulletblue: Witch-hunting/ talking smack.
However I'd like to start with a totally opposite note:
This year I've also experienced great support from the art community for which I'm dearly grateful for.
:icontituslunter: got me an amazing birthday gift(video), made by him and fellow awesome artists:
https://www.facebook.com/photo.php?v=10203399746211607
And the support I've had this past week with the event of my sisters death has been incredibly helpful. (Thank you for all the donations, there are no more worries about money anymore thanks to you awesome people!)

:bulletred: (most of) You seem to spend way to li
Don't let the crap of the internet brainwash you.warning: This journal is my opinion and my view on things. I support open-mindedness and the possibility of anything.
The internet is full of it: People with strong opinions. Usually about 'how to do things' and 'how to absolutely not do things'.
Ask any given person this question: What is good art?
They will all give you a different answer and some of those answers are waaaay to specific for their own good.
Meaning they have a very specific view on what is good and see other work that does not meet up those qualifications as: bad, fake or cheating.
It is natural to have a preference toward certain topics or techniques when making art, but it's wrong to push those ideas upon others as a set of rules. (kinda like forcing someone into a religion)
Art should be a free medium for people to express themselves, even if this means their work goes against your standards or deems unpleasant for your taste.
(Child pornography, animal cruelty etc not included, there are limits to
The stuff that artists go through.There are so many pro's and con as to being an artist, professional or as a hobby. 
It feels nice to be able to express yourself through something you make and when that something turns out to be looking good we get this sense of accomplishment. 
Most of the time though there are bad feelings mixed with the good ones.
:bulletblue: Not being understood. Those moments where your friends or family does not understand that you have to desire to be alone and work on your art. Those copious amounts of hours you spend working and they wonder why you wouldn't rather be outside relaxing in the sun or hang out with your friends.
The only people who will ever fully understand this are other artists or simply very understandable people. It's important they they will eventually understand so there wont be any hurt feelings. Try to explain ti as calmly and rational as you can, perhaps with using examples in terms they would understand.

:bullet
Overcome your unfair obstacles.We all have certain obstacles that gives us the feeling of: 'This is so unfair!.'
To me it's one of the most annoying feelings in the world because in general we don't really know how to deal with it. One little part of us says: 'Don't whine about it, you are just being jealous.' the other part of you tells you: 'If I didn't have this obstacle or disability I would rule the world!!'
So you bounce around anger, sadness, hopelessness and envy. 
If you were just sad about something or simply angry it would be a lot easier to deal with, you cry or you just vent a bit towards a friend. 
But how to deal with he feeling of unfairness? 

:bulletblue: There are many things that can form this unfair obstacle for you.
Physical obstacles such as: MS, Lyme disease, Arthritis, Color blindness, missing fingers?
Mental obstacles such as: Depression, being a procrastinator (yes I'm naming it because it's a mental blockade that keeps you fro
Fast lane to becoming a better artist.I often get this very question: How did you get this good this fast?

Now as I consider myself not being as good as people tell me, even struggling quite often with being an artist in general. 
I do know how to get better and how to reach it fast. I'm still growing as I go and it's the main thing that keeps me going.
You need to get into the right mindset and the rest will follow. With the rest I mean:
1. Willpower.
2. Endurance.
3. Positive energy.
4. The NEED to draw.
:bulletblue: Seeing growth in your work gives you the courage to work harder. You know that feeling when you're just about done with an image
and feel like this image is better than your last one, that great feeling. Use it!
:bulletblue: Do studies! Lots of them!! Make film shot studies, live object studies, master-painting studies. They will teach you a lot about composition, lighting, colors, shapes storytelling etc. 
You will hardly notice that you are learning thing
Why it's so important to unite as artists.We are with many though yet we are with few. We're all divided over little subgroups such as, fantasy illustrators, concept artists, comic book pencilers, photomanipers, techartists, anime drawers, realism sketchers etc. You might even find your place at multiple sections.
I found that the biggest united groups on Deviant Art are mostly evolved around fan art, such as Sonic, or My little pony. 
Observations aside, I think the good thing about those groups is that they serve for companionship. Being an artist all by yourself with no one to share/talk about/discuss your work with can feel rather lonely. And that lonely feeling is not encouraging at all. Most of us keep a lot of things taboo as well, like techniques or rates. If we were more openly with these the changes of being underpaid or missing out on a job because someone else does it for hardly any money at all will grow slimmer. People should know what they are worth and not be afraid to ask for it.
When I joined Deviant Art
Are you being honest with yourself?As part of becoming good at something you need to be able to reflect upon yourself. Judge your own abilities and work and consider the possibility that what ever you have been doing it wrong all along. Or perhaps you're actually being to hard on yourself and you're better than your conscious is telling you. (This is bad too because it leads to insecurities.)

Signs that you might overestimate your current skills.
Do you often feel these things when you look upon work from good artists?:
I can totally do this too.
This is not so hard, I can do this faster.
My work is way more interesting.
It's not fair that this person gets way more attention than I do.
Why am I not being recognized for my skills.
This other technique is cheating! (photo-bashing, using reference, filters, effects etc)
I don't need to draw and learn all day to become this good.
I spend 2 hours on a painting, Masterpiece!!
Signs that you might underestimate your skills.
Do you ofte
When someone brings your art down...Putting our art out there makes us very vulnerable, especially when you've made something close to your heart. Perhaps something of your own fantasy, a story, a fan fiction your passionate about?
As much as most of us really want to improve, we also simply want to make art because we love it and when we share it there is a slight hope there is someone out there who will love it too.
There are all kinds of ways other people can bring you down by saying something about your art, or by doing nothing at all! Perhaps YOU are even part of making someone feel down and you're not realizing it!

:bulletblue: The harsh critique.
This person might want to help you or simply likes to bring you down. In either case this person will write in length about your lack of technique, uniqueness and/or skill. 
:bulletred: Respond option: Thanks but no thanks! Tell this person you appreciate the time spend on their post, but you rather hear constructive c
How to deal with or get feedback.Getting feedback or critiques may be hard for people.
Some people want it really bad but can't seem to get it, at least not from the people he/she is hoping for.
And other get it all the time but feel a little attacked or bullied by it.
Pretty much anyone with eyes and some intelligence is able to spot mistakes or irregularities in someone's work. This person doesn't have to be more skilled than you. 
However, this person... might be wrong.... 
:bulletpurple: How do you judge a critique?
You initially made your artwork according to the knowledge you currently have. Leaving room for mistakes in the elements you're not trained or knowledgeable in. Or perhaps you think you know something and you are not aware that it's wrong.
When someone gives you feedback, even though it might feel incorrect. Take a little time to do some extra research on the matter. 
:bulletblue: You can ask others if they agree with someone's feedback.
:bulletblue: You can search online (with anat
So tired of not achieving what you want?So tired of not achieving what you want?

Everyone has something they really want dearly, a career, to have a certain loved one, to be able to make certain things...
The most common one among us artist are:
- I want to be able to draw better
- I want to be able to draw like "this"person.
- I want to earn money with my drawing.
- I want to be able to draw what I imagine in my head.
- I want more people to appreciate my art.
- I want more feedback from artists I admire.
- I want more..
- I want better....
All this wanting.. dreaming of... hoping for.
How about doing it!! With these sort of "wants", it's a matter of DOING IT!
How? You ask?
There are many ways, but the usual and only answers to those desires are: 
- Spend the most time you have on drawing/painting.
- Go and ask people for help, it is okay to do so!
- Look at that amazing artwork and try and figure out how this person made it, perhaps he/she will tell you? Perhaps this person has made a video or tutoria
Avoid getting ripped off by a client.As a freelancer most of your business takes place online, which makes it really easy
for people to rip you off. How many times have we seen the following scenario's:
1- Someone offers a descent payment for your artwork but wants you to do an art-test first.
after the art-test you're being told you're not good enough. Later you find out that other people
got to do different art-test topics and also weren't good enough. The client clearly ripped people off to get free artwork.
2- Someone offers good money for your artwork. The sketch gets approved so you continue working. Right when it's done the total image suddenly becomes a great disappointment and the client ends up not paying you.
These were just 2 examples of situations that happen a lot to freelancers. There are many more like it.
:bulletblue: How to detect if a client is a bit fishy...
Does their email address look professional? Some legit people may use their Gmail address, with their real name or nickname, those are questionabl
The emotional shield that prevents hurt.Being an artist = Being sensitive.
We all know it. Making something and then showing it out there makes you very vulnerable, emotionally.
What if people think it's shit? What if they think it's weird... what will they think? Will that reflect on how they think of me as a person?
I know what some of you are thinking right now... 'You should care less about what people think of you or you art.'
In a sense you are right.. than again, you SHOULD care what people think of you and your art! They are your market and potential clients.
It's easier when you're already doing your dream job and couldn't care less for other potential directions... but most of us will always stay interested in new opportunities.
They= Everyone who see your personality and/or artwork.

Being an artist = Being lonely.
Artists of a certain type tent to stick together. Industry veterans seems to ignore the public eye and the internet fully. Some artists in the making clut
Being a miserable artist = being a bad artist.I recently felt it being one of the most important things, not just for an artist; being happy with what you do. No one wants to get up every morning thinking.. shit .. another work day. Of course there can be days, maybe even a full week of that, but the majority of your time you should be feeling content and happy even.
With that lack of love and enthusiasm it is most likely reflected into your work.

Now it's not always your own fault that your work doesn't make you happy and doesn't feed your creative monster. But it can be in these cases.
You make your OWN workday miserable when:
:bulletblue: If you don't speak your mind and stand up for your opinion and values.
:bulletblue: If you're not open minded regarding feedback and new techniques.
:buletblue: If you don't aim for improvement. (though aiming for perfecting all the time can be stressful)
:bulletblue: when you allow yourself to work under stressful circumstances for too long.
These are
Timing fucking matters.Time does a lot of things, it makes you older, it gets you to places, it never stops going forward. However you control when and how you use it!
Everyone makes choices on a daily bases, most of them are actually done with your auto-pilot function out of habit.

Most people usually sit in the same spot on the couch, chooses what to wear based on previously made combinations and so on, unless they consciously become aware of their action and might decide it's time for a change. It can be a small thing that makes people aware of their options
You can count that pretty much every person out there works like this and YOU often depend on THEIR choices.
My point of this journal is saying: Use this in your advantage!
Time can be compared to a diet. Eating to much bad stuff will make you unhealthy and feel bad, while eating healthy things will keep you going and feel good. So time can either make you feel stuck in one place, maybe even going backwards (ageing already does that for you) or
Things I learned at: The Industry Workshops 2014Holy shit amazeballs... this past weekend....
But let me start of by shortly telling you what the industry workshops actually were.
(The artwork in this journal are from some of the lecturers.)
:bulletblue: What is: #IW_14?
The Industry workshops took place last weekend August 29 to 31 2014, at 2 venues both located at Hoxton Square, London United Kingdom.
It was organized and hosted by a group of industry professionals in the fields of concept art, matte painting and illustration in film, games and freelance.
Let me name the people that profited the lectures and demo's from 10 in the morning to 8 in the evening, ending with a 1+ hour QA session as seen on the picture below.

(Not in the same order as the picture)
Alex Brady, Alex Heath, Alex Negea, Andrei Riabovitchev, Björn Hurri, Dave Neale, emrah elmasli, Jama Djurabeav, Jon McCoy, Jonas De Ro, Kan Muftic, Levi Peterffy, Mark tompkins, Nadia Mogile
When inspiration is far to be found...We all get these anoying times when we really want to make something cool, get inspired and work that magic. We see everyone around us (online) do it, but how come we are not?
So we look for ways to get inspired, we ask around, find these usual answers: go watch a film, listen to music.. take a walk...
But even when we do that, we still end up stuck most of the time.
Part of the solution is knowing WHY we get stuck and this is my theory.

:bulletblue: ADT - Attention Deficit Trait.
'Experiencing an inner frenzy of distractability, impatience, difficulty in setting priorities, staying focused and managing time. Those are our biggest enemies as they all end up cluttering your head and keeping you from spending quality focused time on a singular topic.
Everything we do now a days is based around multitasking and it is giving us a constant overdose of information. Let me elaborate.
How many of you travel daily by public transport and don't look away
A simple guide on: Commissioning an Artist.It's often not as simple as one wants it to be when both artist and client want it to be: Cost efficient, time efficient and quality efficient.
I've often spend my time discussing the best way to handle commissions with clients and artist friends that I came to the conclusion that clarity and understanding is key.
I will divide the guidelines I work with based on 3 commission types.
:bulletblue: Character commissions.
:bulletblue: Book covers ( or illustrations)
:bulletblue: Concept art.
Reading all 3 parts will give you the full scope as a lot of it applies to one another as well.

:bulletgreen: Character commissions.
:bulletblue: 1. Reference board.
If you as a client have very specific characteristic features all set and done for your character it can be very useful for the artist if you'd make them a reference board of art and photos that portray these things.
:bulletblue: 2. Personality.
The artist does not wish for a life story of your cha
The Key to keeping yourself motivated properly.Let me start off with telling you what motivation is and why you need it.
A motivation is a reason behind doing something a certain way to work yourself up to a certain goal. Just having a goal but no understanding of how to get there, means you have no way to motivate yourself and your goal will be hard to reach. 
Therefore motivation is needed desperately in order to become truly good at something.
The motivation to eat is the feeling for hunger and the end goal of ending the hunger and feeling healthy and energized. This type of motivation is a feeling. 
Which brings me to: Intrinsic motivation and Extrinsic motivation.
Shortly explained:
Intrinsic motivation: Is a drive that comes from within the person itself. It's a self-desire to seek out new things and new challenges to see how far you can reach to observe and to gain knowledge. This person can enjoy the struggle towards a goal absent the reward. 
Extrinsic motivation: This is a motivatio
How fear motivates my art.:bulletred: When I first saw Jurassic Park in 1993 I was four years old. The animatronics they build had me convinced real and the cinematography was amazing. All from the toilet scene to the dismembered arm to the kitchen scare had me high on adrenaline. This was the first time I had felt scared enough to pee my pants but I loved it! The fact that these dinosaurs were scaring me was the same reason why I was so fascinated by them. The oldest toys I can remember were tiny plastic dinosaurs and my bed sheets had a lovely 'Land before time.' print on it. Every day of my childhood life was dedicated to dinosaurs (and perhaps a bit of Indiana Jones and Power Rangers too). 
:bulletred: The biggest thing that scared me as a kid was the dark. I think this one is very common. When the lights went out and I had to sleep, my imagination would set loose and my dinosaur decorated bedroom would be filled with ghosts, witches, vampires and an evil pine-tree (yeah.. long story). I would hid
Tenacity is your ultimate super power!100 no's and 1 yes means YES! :P
Applying for jobs in the art/commercial industry is not hard you simply need to know what to do and how to do it.
(Concept artist, Illustrator, 3D artist, UI designer, Mattepainter, SFX artist, Lightingartist, Designer.)
Often when I have a back and forth with artists 'trying to break through' I ask them where they applied and with what. A common respond usually indicates they send out their personal portfolio to 1-5 places at the most. This is exactly what I did as well when I tried the first time.
Let me paint you a hypothetical situation:
You worked hard and long on your artwork and it somewhat reached at state that you're quite okay with your work. You always disliked your own work, but now not so much. Though you're still very uncertain of the quality. You see that your dream company has the job opening you were looking for, perfect! You send your portfolio website and write a nice email about how motivated you are
Achieving your dreams. Before during and after.It’s been on my mind for 5 years now, started as a whisper in the back of my brain, hardly believing that I am capable of achieving it. Than slowly it developed into a goal, something that I might be able to achieve after all … perhaps.
I want to illustrate for my favorite realm in the world: Magic the Gathering.
Phew, feels heavy saying it. The notion warms my chest and raises my heartbeat ever so slightly feeling the rush of adrenaline coursing through my veins. I’ve witnessed my boyfriend and some friends do work for them for 2 years now while I was too burned out from Studio work (concept art for computer games.) and honestly, too insecure about my own capabilities to make attempt.
Now recently I have ended my time at a studio, any studio for that matter, because in order to achieve this secret and exciting goal I will have to work hard and precise to train my skills and create examples of what I have to offer.
I’ve had goals before.
Are you a cheat or the real deal?Let’s talk a bit about using references and other media for your (digital) paintings. Everyone has a right to their own opinion, however there are some assumptions that people make that we are better off clearing up.
Often during my Twitch streams people ask me:
:bulletblue: ‘I want to paint characters from imagination, how do I do it without copying from a reference?’
You have to train yourself with reference before you get the information memorized in your brain. That's why we do anatomy studies with live models, 3D models, photos of naked people etc. When doing these studies you must try and understand the thing you are studying and not just blindly copy what you see. If you understand how the body moves, what muscles are used, proportions, curves etc, you will have a much easier time sketching out the human figure without reference. But even then, depending on the purpose of your work, you do well with checking your sketch for mistakes
A guide on making an art portfolio.Hello! Very often people ask me to review their portfolio, often enough to detect a certain pattern of wrong choices that cause potential proffecional artists to sit longer on the side bench than necessary.
The following article serves as a guideline but in no way it it the absolute truth or only route into getting yourself a concept art position or illustration job. See it as a checklist, before approaching your dream job.
It's the big artist dream to simply paint what you like and be able to sell that and make a ton of money so you can simply keep making what you like. Even though there are some artists out there that are pretty much living this dream reality, it is incredibly rare. 
When you want to be an artist working for commercial things like: movies, video-games, tabletop games, tv-shows, graphic novels etc, you have to inevitably compete with tons of other great artists. A lot of those artists don't know how to market themselves though.
(The art featured in this j
How to stream your art! And benefit from it.Has any of you ever thought about streaming their art on Twitch creative? But something keeps you from it.
I certainly recommend trying it! The audience on Twitch Creative is generally very encouraging and supportive.
You can grow your art-skills, get tons of work done, broaden your social circle, broaden your audience and if you like, even earn some money to buy food for your pet.

Here are some great benefits to streaming your work, in terms of skill development.
:bulletblue: 1. It keeps you from getting distracted by external things (Like social media, Youtube, gaming, procrastination etc).
:bulletblue: 2. It expands your social circles, it opens up a whole new range of cool people to meet and learn from.
:bulletblue: 3. The audience could help you with feedback and suggestions, whenever you ask for it.
:bulletblue: 4. It helps against the whole, sitting and working alone thing, if you work from home.
:b
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Caldyra finally has a website!!
The website will be the main front for all the story previews, newest illustrations and character bio's.
I will unlock new characters every month and add more art and story previews regularly. 
Eventually there will be book previews, prints for sale and a timeline as well as a world map!!

A lot of you have been following this project since 2013 :) So I am happy to finally give you all a website for it.

VISIT THE CALDYRA WEBSITE!



For those of you who don't know about Caldyra:

Calydra is a fantasy adventure story about a young woman stuck in a patriarchal fortified city, who embarks on a mission to bring back an ancient and powerful magic to restore balance.

60 years before the story kicks off, the world was in the midst of a cataclysmic war where people fought for the last remaining seeds of the Caldyra tree. These trees were harvested and consumed to empower humans with magical abilities, but after decades of greed, the tree genus died out, along with the ability for humans to harness magic. Most of the human population died or got enslaved by other magical beings who did not rely on the magical properties of the Caldyra tree, leaving only three cities as the last bastions of human civilization. Now enough time has passed and a new non-magical generation has risen to prominence. The story starts in the safe haven city of Azmera, where its inhabitants have sheltered inside its fortified walls, never to witness the outside world and experience its terrible dangers. Until Ninae finds a way out...


Here is some Caldyra artwork you might know already:

  
 
 
 


Here are some of my regular artist articles.

 

 
 






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Has any of you ever thought about streaming their art on Twitch creative? But something keeps you from it.
I certainly recommend trying it! The audience on Twitch Creative is generally very encouraging and supportive.
You can grow your art-skills, get tons of work done, broaden your social circle, broaden your audience and if you like, even earn some money to buy food for your pet.



Here are some great benefits to streaming your work, in terms of skill development.

:bulletblue: 1. It keeps you from getting distracted by external things (Like social media, Youtube, gaming, procrastination etc).
:bulletblue: 2. It expands your social circles, it opens up a whole new range of cool people to meet and learn from.
:bulletblue: 3. The audience could help you with feedback and suggestions, whenever you ask for it.
:bulletblue: 4. It helps against the whole, sitting and working alone thing, if you work from home.
:bulletblue: 5. It serves as a log of sorts, video's which you can look back too.
:bulletblue: 6. Often people will ask YOU for advice and I found that whenever I try to teach people, or help them, my own memory gets refreshed and I grow a bit more myself.
:bulletblue: 7. Having an audience often helps you to try your out most best. 



But what if you hardly get any viewers or a very inactive chat?

This is very likely to happen when you're new to Twitch. Make sure you stream while using the appropriate tags in your stream title.
Twitch creative is divided in a bunch of sections: Painting, Drawing, Food, Programming, Gamedev, Sketch, Digitalillustration, Illustration, 3Dmodeling, Animation, Music, Design, Figurines, Artstation, Anime, Comics, Watercolor, Editing, Vector, Sculpting, Automotive, Graphite, Comedy, Metalworking, Talentshow, Perpier, Pcbuilding, Jewelry, Woodworking, Cosplay, Designdolls, Crossstich, Electronics, Sewing, Bodyart, Voiceacting, Brewing, Papercraft, Glass, Fiberarts, Pixelart, Robotics, Dance, Wriing, Theater, Chainmaille, Leatherwork, Magic, Virink.
What I usually tag in my titles are: #painting #drawing #sketch #digitalillustration #illustration #artstation
(The Artstation tag will make you appear on the Artstation stream feature, if you allowed the link to your Artstation account in your Artstation settings.)

In order to have a successful stream on Twitch you must try and talk about what you are doing (This is a great exercise for yourself btw).
Preferably over a Microphone, so your hands are free to do you art, and a webcam can make it more personal.
Be interactive with your chat! :) Very long silences can result in them leaving your channel to go see someone else. 



But, I am shy. This is scary!

Yes, it can be so for a lot of people in the beginning. You are suddenly displayed in the open for anyone to look at. 
But, what can you loose? If anything this will help you face the scary monsters: 'Socialinteractionoraus' and 'Performancefearsomunous', and overcome it! 
When you work as an artist in a company, there is a big change people will be looking over your shoulder while you work, as well as ask you to explain what you did and where your design choices come from.
Where better to practice it than from the save space of your home behind your own computer against an audience visible through bright silly usernames like: Jellybean and Bugprincess.


Okay, I might try this. But what do I even need to get started?

Great!! It's very simple really and to make it even more simple I provide you a list!

:bulletblue: Get yourself a Twitch account.
:bulletgreen: Give yourself a user-icon, a bio, an offline screen.
:bulletgreen: Tick on the box in your settings-Channel & Video's that says: Save broadcasts to archive.

:bulletblue: Get yourself a streaming software, popular ones are Xplit Broadcaster (I use that one) and OBS Open Broadcaster Software.
:bulletgreen: Setup your screencapture, your microphone and webcam. Do it in Xplit tutorial video. Do it in OBS tutorial video.
:bulletgreen: Link your streamer code that is bound to your twitch account to your streaming software (The videos above show you, how to do that.) You can find your streamer code in: Dashboard-Streamcode.

:bulletblue: Get yourself some fun overlay's for your stream! This is to show alert gifs for when you get a follower, a donation, and eventually subscribers! There are also fun point collecting reward/gambling chat games to keep your audience active and have a good time.
:bulletgreen: Revlobot! This is a fun thing to link to your channel, for you viewers to collect points as they follow you and linger in your stream. 
:bulletgreen: Twitchalerts! This is for the gifs and donation overlays. You can upload your own sounds and gifs, or use their library.
:bulletgreen: Streampro! This is simply one of the dozens of other options to add overlays to your Twitch, you only need one of those pages though!

:bulletblue: Now that you're all set I suggest making yourself a playlist of free to use music. Any regular music might get muted in any replay of your stream. 
:bulletblue: Before you go live, make sure to check if everything is working properly, to avoid awkward intro's.


What to do after you have streamed:


:bulletblue: Make sure to Highlight your (entire) stream. This will save the video in the highlight section on your channel. If you don't do that, the video will be deleted after a while. To make a highlight of your twitch video you go to: Videomanager. There you will find a collection of your videos. When you click edit you can alter the title, add a description and change the video thumnail. As well as click on Highlight. There you can choose a beginning and end time of the highlight and save it!
:bulletgreen: You can also upload your video's on Youtube, if you want! 
:bulletblue: If you become popular, it might come in handy to give yourself some admins to help you moderate the chat. Even though the general Twitch Creative crowd is lovely, there will always be the occasional trol and spambot. Entrust someone with mod powers that frequently joins your stream, by clicking on their name in chat and clicking the mod button.




But I wanna know how I can earn some money too. How does that work?

If you wanna earn some money with streaming, you have to be pretty serious about your channel.
You gotta have a schedule and be invested in your streams and audience.

:bulletblue: You can earn money through the support of your following, they can donate you through Paypal. You can setup a donations section on your paypal account.  Another option is to link your Paypal to your Twitchalerts. They do take a few cents of your received donation.
:buletblue: For the serious streamers, if you stream often enough and if you gathered a small following that keeps coming back to look at your stream, you can apply for a Twitch partnership. When you become a twitch partner you get a subscribe button to your channel, for 5USD a month people can subscribe to you and you get about half of that money. This will allow you to make custom emotes for your subscribers. You can also click on a button in your dashboard that plays an ad to your watchers (who don't have Adblocker) which earns you a few cents per watcher. (I personally don't use it, but you can if you want to)
:bulletblue: Twitch is testing this new thing called: Cheering, with bits. Very similar to Deviantart points, except these points that people cheer with get transformed back to money and send to your Paypal account.
:bulletblue: You can also advertise your prints or other art you create through your channel :) 

Where can I find cool creative streamers? And what is a good example of a nice stream/channel?


I personally stream on my own channel: Suzanne_Helmigh , whenever I can. But have a weekly schedule on the Adobe Channel, alongside other artists which covers a daily 17 hours!
I stream: Character concepts and sketches, Fantasy illustrations and sketches. Give feedback and do paint-overs for people in chat. Educate and teach upon request whenever someone wants to learn about something. Below you see some work that I made during my streams:
    

Other cool creative streamers (With samples of their work):

MissCoookiez. She streams traditional oil and charcoal work. She is super nice and is a great example of an active streamer with great social and hosting skills. Has almost 150.000 followers!
(She has no Deviantart, go to her website to see her art) 

 StevieRaeDrawn. She Is s super nice and bubbly person working hard on her own project. Comic panels, Studies and character artwork, grace her streams. She also streams for Adobe!
  

 JonahLobe. He is also one of the Adobe streamers like me. He was concept artist for Skyrim and Fall out 3. He teaches a great deal about art fundamentals and is a fun as he is educative.
  

 Leesha Hannigan. She streams, painterly, dreamy digital art, mostly animals.creatures in majestic scenes.
  

 Codibear. She makes the most cute and lovely artwork and is super nice. She is also on the Adobe channel!
 

 GeersArt. He is one if the Creative Twitch veterans, he streamed his artwork since the early days of twitch creative and even before that. He likes drawing cats, girls and mechs. 
  

 VoodooVal. She is a massive Star Wars fan (even more than me!) Super positive and encouraging artist. She streams for the adobe channel too! Her channel looks super nice and purple! 
  

 SamPetersonArt.  This guy is another Adobe streamer. He is very educative and can teahc you a lot about making fantasy characters! Orcs, goblins... he's got you covered!
  

 Cglas. This guy paint sexy girls and awesome fantasy art! :D He is fun to hang out with and streams frequently!
   

 Niku_Senpai This energetic sweet guy has amazing drawing skills and can do super cool stylized work and illustrations. Prepare to be amazed!
  


This will get you started, I hope! Let me know if you have any questions or concerns, but don't forget to google more info too!

Here are some more art related journals for your journey!

 
 
 



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