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Concept art is getting bigger and bigger. More people know what it is nowadays, it gets shown in the media more often and more books get released. This automatically results into more people wanting to become concept artists. So many artschools are now creating special courses all towards game art or concept art. (Game art can also include UI design, 3D modeling etc.).
Yet it is a fairly new thing to most people and the idea of "becoming a concept artist" has grown rapidly over such a short time that a lot of people who are new to it seem to get a lot of misguide info. I am going to try to list this misguided info and direct you to the correct info.
(Again I would always advise you to do your own research and form your own knowledge and not just simply agree with what you read online, not from anyone, not from me. Even though i'm right ;) .. ofcourse. :P *wink *wink )

Dust by TitusLunter Colony by TitusLunter Street by TitusLunter

:bulletblue: Using photo-bashing is cheating and shows a lack of painting knowledge. WRONG!

Photo-bashing is not cheating, as a matter of fact it is a standard technique used in the majority of western AAA game studios especially when they aim for realistic visuals. Assassins Creed, Tomb Raider, The Last of us, Uncharted, you name it. The ideas were all shaped by using photos. Secondly, being able to make a good looking photo-bash where everything works and looks right, you need to have a lot of knowledge about lighting, shapes perspectives materials etc. If you don't the photo-bash will look faulty. (This is not only for environments, realistic characters will get a highly detailed photo-bashed concept before it's sent to the modelers to work on.
Using photos as a reference is very normal too. You can totally use real life faces from people to base your work on, gives you a bigger change on getting it right and unique too!

SYNDICATE concept - interior items by torvenius SYNDICATE concept - interior items by torvenius SYNDICATE concept - fuseboxes by torvenius

:bulletblue: As a concept artist I can draw cool things all day! WRONG!

A lot of it will be research, photo-bashing and working on things that does not always include your favorite topic. You can work on a really cool game such as Killzone, but part of your time will be spend on concepting bolts, floors, door handles etc. So not just cool environment pieces and awesome characters. How about those trashcans and barrels; they need concepting too!
I you want to be a studio concept artist you better get to love the technical side of it and not just the romantic one. Have passion for designing anything instead of only having heart for designing cool looking chicks with big boobs. (you can always have your favorite topics to concept, but there will plenty of time spend on the less romantic stuff.)
And research, lots of it! You'll do a lot of reference sheets and research on weird things like: what does silk look like when it's wet? Or how does a secure door work?

Assassin's Creed 3 Promo by vampiresrock17 The Last Of Us by Vegetassj51 Uncharted Trilogy - Wallpaper by Link-LeoB

:bulletblue: That newly published image from that highly anticipated game that's in development is such an amazing piece of concept art! WRONG!

Yes of course this piece is amazing, but don't think this is what concept art looks like on the work floor, on the contrary this "concept art' image they released is promo art. An artist gets to spend a lot more time on the promo image than the usual concept art, plus the image is done separately after the concepts of it have been approved. AKA that beautiful image is not a quick idea from a concept artist in the studio. It's purely designed for marketing reasons, even though the press labels it as concept art. Fun fact, most concept art in development are sketches, loose shapes and ideas, that only get rendered into highly detailed and polished images at a much later stage after dozens of iterations. Those sketches and iterations and the final model-sheets, that is the concept art. Lets not confuse concept art and promo art as the same thing. 

:bulletblue: I need a diploma from an art institute before I can apply for work. WRONG!

Studios or clients rarely care about a diploma, all they care about it what you can show them and work experience. Of course having graduated with special honors form a highly established fine art institute can be a nice shiny on your CV, but that's all really it stands for. Many many many concept artists out there have no art related diploma yet totally kick ass. art schools can help you a lot with learning the basics of painting, drawing and concepting. But the thing that will make your work stand out from others are developed by the time and knowledge you spend on it personally.

:bulletblue: I want to work for a AAA studio because they are more fun to work for. WRONG!

Well, partially wrong. Hell yeah it's fun to work for a AAA studio, but how about indie developers mobile developers, or online developers? Why would you think that they are not just as much fun? 
Do you even know what AAA games stand for? Here it is, quoted from Wikipedia, this person explained it better than I would.

Since AAA its an acronym, each "A" has a meaning regarding an overall quality. One "A" is given to games that are consider to be "Critical Success" (critics or reviewers give it a perfect, or almost perfect score), another "A" is used when a game brings "innovative Gameplay" (a gaming characteristic so unique that differentiate the game from all the rest), and finally, the last "A" defines "Financial Success" (game sales that generate a huge profit). A title consider to be AAA is therefore a high quality game and its expected to be among the year’s bestsellers. As the years progressed and during the new millennium, many publishers started to consider their games to be AAA even before their release, and justifying this decision through huge development and marketing budgets.This lead to a misrepresentation of the AAA title, since not all games with a huge budget (specially for consoles), are either a financial success, critical success or have innovative gameplay. Wikipedia link

At the end of the day most AAA companies are bigger, take on bigger projects with bigger budgets. Those factors come with good and bad sides. Don't write other game companies off as their lesser brother. It's simply a different brother, but the experience of working there can be just as much fun or for some, even more fun. It all depends on what your preferences are when it comes to things such as: Do you prefer working on the same thing for a long time or switch around a bit more often? Do you like working in a smaller team where your creative opinion matters a lot or in a big company where your opinion gets faded away through layers of hierarchy? Do you like working on big and famous games or games that are a bit funny and special? etc.

A list of things I mentioned, in case you don't know what they are.
UI = User Interface. It's the health/mana-bars, the menu's, icon's etc.
Photobashing = Using photo elements for making a painting. They can be a texture effect or simply cut and pasted elements of photo's.
Model-sheet = An image that provides multiple angles of an item-character-or environment, used by a 3D modeler to work from when he makes a 3D model of the concept.
Indie developer = A game studio, or perhaps just 1 person that is an independent game developer making their own games. Most people that do Kickstarter campaigns for their games are indie developers.

Can you name more? Or do you have specific questions? Let me know in the comments :)

Here are some other journals I've made that provide other artist related info :)
The 5 bullshit myths of concept art.Concept art is getting bigger and bigger. More people know what it is nowadays, it gets shown in the media more often and more books get released. This automatically results into more people wanting to become concept artists. So many artschools are now creating special courses all towards game art or concept art. (Game art can also include UI design, 3D modeling etc.).
Yet it is a fairly new thing to most people and the idea of "becoming a concept artist" has grown rapidly over such a short time that a lot of people who are new to it seem to get a lot of misguide info. I am going to try to list this misguided info and direct you to the correct info.
(Again I would always advise you to do your own research and form your own knowledge and not just simply agree with what you read online, not from anyone, not from me. Even though i'm right ;) .. ofcourse. :P *wink *wink )
  Are you on the right track? + Fuck Talent!Am I on the right track?
This is a thing people often wonder and think it's a complicated to find out, but it is actually pretty simple. It's a different question you need to ask yourself based on different topics.
As for: Fuck talent! You'll find it if you scroll down :P
:bulletblue: Topic 1: Am I on the right track to becoming a better artist?
Does your work from today, look closer to your initial goal than your work from last week? (this needs to be both in skill and idea.)
:bulletgreen: Good skills: Honing your technique, training you muscle memory, being more knowledgeable about your tools and art rules. With art rules I mean: Perspective, form, light, texture, composition.
:bulletgreen: Good ideas: Storytelling, characteristics, charm, emotion and design. Not just making things look polished but also convey something more, something that brings it to life and speaks to pe
How to win Art-contests! (+ Caldyra winners!)Let me start by saying how incredibly happy I am with all these amazing and inspiring entries! This definitely calls for doing another such contest soon!
Most of you have really tried their best and it shows! I couldn't have asked for better or more, choosing the winners among these was already aching my brains.
This journal will show the winners and the special mentions but also a bit about how to higher your changes on winning contests (maybe good for the next one).
This was my contest for those interested:

How to win contests?!
The change on winning a contest always gets smaller based on the amount of people joining in, however this doesn't mean that your work will be diminished by the numbers.
Here is a list of tips and tricks to make sure that your work gets into the top 10 !
:bulletblue: Triple read the contest's description. Make sure you got every detail right.
In this case it was pretty important that the Skyworm loo
A big black hole called: Procrastination.Procrastination is an infinite cycle that becomes bigger and bigger the longer it's there and the time wasted being sucked into it is a dark matter of nothing.
:P hahah I figured this was the most dramatic way to put it, but yeah, it's real and it sucks.
For those who don't know what it means: Procrastination is the practice of carrying out less urgent tasks in preference to more urgent ones, or doing more pleasurable things in place of less pleasurable ones, and thus putting off impending tasks to a later time, sometimes to the "last minute" before the deadline.
We all suffer from procrastination. It is pretty innocent when you have it with household chores or packing your suitcase before you go on a holiday. 
But it becomes a serious problem when you do it with the important things in your life. I take it you're an artist if you're reading this and the biggest aim of being an artist is to be an even better one.
As shown in previous journals there are many
What do do as an artist in training.There are many ways to Rome they say. But I find most aspiring artists lost and asking me for guidance
and this is what I tell them.
Find out for yourself what you really want to do with art, there are so many different professions.
Graphic designer, Concept artist (mobile and high end), Illustrator of bookcovers, or card games.
Once you can make your pick, or at least pick 1 or 2 you must find the best work on the market in those fields. 
Find out what makes the best art of your favorite field the best art. What do they paint? How do they paint it? With knowing this you can find out about the things you need to study.
The most basic study aims are the following:
:bulletblue: Lighting.
What forms of light art there? And how does it influence things?
The book Color and Light by James Gurney will give you a lot of insight.
:bulletblue: Shapes.
How do you paint shapes? How do you light them the right way?
You will learn a l
Where to get started before you can apply for workThere is no such thing as suddenly knowing when you are ready to turn your
passion into your profession. But there is a way of measuring your chances on being
able to get work and eventually sustain a living from it.
Accepting commissions or freelance for low payment won't help you. You can think any penny counts, but it will lower the worth of your work and damage the market.
:bulletblue: How to measure that you are ready?
You probably have high goals, but they are usually not your first step. You must search out the clients who can be that first step. Often found in the card game industry, book cover illustrations and smaller game company's. 
Look at the artwork shown by a company such as the card game company: Fantasy Flight games. Compare your skills with the average of their artworks. If it matches yours, you will have a chance. However, keep in mind that those artworks had been done in a limited timeframe, usually within 12 hour
This is why you (and your art) get ignored.People often get the sense of being ignored in the art-scene, especially here online. We all try so hard to get our foot in the door, it's like trying to stuff yourself in an overfull bus like a sardine in a can.
Sometimes you just want to socialize with other artists you admire and you seem to be talking into a brick wall or perhaps you've send your portfolio to a company over a dozen times and still don't even seem to get the smallest response or feedback. I will try and tell you WHY you get ignored and HOW you can get noticed instead.
I will go through the following cases of being ignored:
:bulletgreen: Your comment.
:bulletgreen: Your art.
:bulletgreen: Your Portfolio.
:bulletyellow: Do know, that even though being ignored feels very personal it's hardly ever personal at all! 
:bulletblue: Your comment(s) gets ignored.
It happens ever so often. You notice an artwork or a discussion and you weigh in with your opinion or admiration, perhaps even some feedback? T
The problematic behavior of online artists.There is a bunch of things online artist do terribly wrong on a regular basis. Some of it might be directly aimed to you and some might be things you from others. 
:bulletblue: Way too little time spend on painting/practice.
:bulletblue: People making nit pick pointers.
:bulletblue: The extreme fuzz about labels and methods.
:bulletblue: Witch-hunting/ talking smack.
However I'd like to start with a totally opposite note:
This year I've also experienced great support from the art community for which I'm dearly grateful for.
:icontituslunter: got me an amazing birthday gift(video), made by him and fellow awesome artists:
And the support I've had this past week with the event of my sisters death has been incredibly helpful. (Thank you for all the donations, there are no more worries about money anymore thanks to you awesome people!)

:bulletred: (most of) You seem to spend way to li
Don't let the crap of the internet brainwash you.warning: This journal is my opinion and my view on things. I support open-mindedness and the possibility of anything.
The internet is full of it: People with strong opinions. Usually about 'how to do things' and 'how to absolutely not do things'.
Ask any given person this question: What is good art?
They will all give you a different answer and some of those answers are waaaay to specific for their own good.
Meaning they have a very specific view on what is good and see other work that does not meet up those qualifications as: bad, fake or cheating.
It is natural to have a preference toward certain topics or techniques when making art, but it's wrong to push those ideas upon others as a set of rules. (kinda like forcing someone into a religion)
Art should be a free medium for people to express themselves, even if this means their work goes against your standards or deems unpleasant for your taste.
(Child pornography, animal cruelty etc not included, there are limits to

The stuff that artists go through.There are so many pro's and con as to being an artist, professional or as a hobby. 
It feels nice to be able to express yourself through something you make and when that something turns out to be looking good we get this sense of accomplishment. 
Most of the time though there are bad feelings mixed with the good ones.
:bulletblue: Not being understood. Those moments where your friends or family does not understand that you have to desire to be alone and work on your art. Those copious amounts of hours you spend working and they wonder why you wouldn't rather be outside relaxing in the sun or hang out with your friends.
The only people who will ever fully understand this are other artists or simply very understandable people. It's important they they will eventually understand so there wont be any hurt feelings. Try to explain ti as calmly and rational as you can, perhaps with using examples in terms they  would understand.

  Overcome your unfair obstacles.We all have certain obstacles that gives us the feeling of: 'This is so unfair!.'
To me it's one of the most annoying feelings in the world because in general we don't really know how to deal with it. One little part of us says: 'Don't whine about it, you are just being jealous.' the other part of you tells you: 'If I didn't have this obstacle or disability I would rule the world!!'
So you bounce around  anger, sadness, hopelessness and envy. 
If you were just sad about something or simply angry it would be a lot easier to deal with, you cry or you just vent a bit towards a friend. 
But how to deal with he feeling of unfairness? 

:bulletblue: There are many things that can form this unfair obstacle for you.
Physical obstacles such as: MS, Lyme disease, Arthritis, Color blindness, missing fingers?
Mental obstacles such as: Depression, being a procrastinator (yes I'm naming it because it's a mental blockade that keeps y
Fast lane to becoming a better artist.I often get this very question: How did you get this good this fast?

Now as I consider myself not being as good as people tell me, even struggling quite often with being an artist in general. 
I do know how to get better and how to reach it fast. I'm still growing as I go and it's the main thing that keeps me going.
You need to get into the right mindset and the rest will follow. With the rest I mean:
1. Willpower.
2. Endurance.
3. Positive energy.
4. The NEED to draw.
:bulletblue: Seeing growth in your work gives you the courage to work harder. You know that feeling when you're just about done with an image
and feel like this image is better than your last one, that great feeling. Use it!
:bulletblue: Do studies! Lots of them!! Make film shot studies, live object studies, master-painting studies. They will teach you a lot about composition, lighting, colors, shapes storytelling etc. 
You will hardly notice that you are learning thing
Why it's so important to unite as artists.We are with many though yet we are with few. We're all divided over little subgroups such as, fantasy illustrators, concept artists, comic book pencilers, photomanipers, techartists, anime drawers, realism sketchers etc. You might even find your place at multiple sections.
I found that the biggest united groups on Deviant Art are mostly evolved around fan art, such as Sonic, or My little pony. 
Observations aside, I think the good thing about those groups is that they serve for companionship. Being an artist all by yourself with no one to share/talk about/discuss your work with can feel rather lonely. And that lonely feeling is not encouraging at all. Most of us  keep a lot of things taboo as well, like techniques or rates. If we were more openly with these the changes of being underpaid or missing out on a job because someone else does it for hardly any money at all will grow slimmer. People should know what they are worth and not be afraid to ask for it.
When I joined Devia
Are you being honest with yourself?As part of becoming good at something you need to be able to reflect upon yourself. Judge your own abilities and work and consider the possibility that what ever you have been doing it wrong all along. Or perhaps you're actually being to hard on yourself and you're better than your conscious is telling you. (This is bad too because it leads to insecurities.)

Signs that you might overestimate your current skills.
Do you often feel these things when you look upon work from good artists?:
I can totally do this too.
This is not so hard, I can do this faster.
My work is way more interesting.
It's not fair that this person gets way more attention than I do.
Why am I not being recognized for my skills.
This other technique is cheating! (photo-bashing, using reference, filters, effects etc)
I don't need to draw and learn all day to become this good.
I spend 2 hours on a painting, Masterpiece!!
Signs that you might underestimate your skills.
Do you ofte
When someone brings your art down...Putting our art out there makes us very vulnerable, especially when you've made something close to your heart. Perhaps something of your own fantasy, a story, a fan fiction your passionate about?
As much as most of us really want to improve, we also simply want to make art because we love it and when we share it there is a slight hope there is someone out there who will love it too.
There are all kinds of ways other people can bring you down by saying something about your art, or by doing nothing at all! Perhaps YOU are even part of making someone feel down and you're not realizing it!

:bulletblue: The harsh critique.
This person might want to help you or simply likes to bring you down. In either case this person will write in length about your lack of technique, uniqueness and/or skill. 
:bulletred: Respond option: Thanks but no thanks! Tell this person you appreciate the time spend on their post, but you rather hear constructive c
How to deal with or get feedback.Getting feedback or critiques may be hard for people.
Some people want it really bad but can't seem to get it, at least not from the people he/she is hoping for.
And other get it all the time but feel a little attacked or bullied by it.
Pretty much anyone with eyes and some intelligence is able to spot mistakes or irregularities in someone's work. This person doesn't have to be more skilled than you. 
However, this person... might be wrong.... 
:bulletpurple: How do you judge a critique?
You initially made your artwork according to the knowledge you currently have. Leaving room for mistakes in the elements you're not trained or knowledgeable in. Or perhaps you think you know something and you are not aware that it's wrong.
When someone gives you feedback, even though it might feel incorrect. Take a little time to do some extra research on the matter. 
:bulletblue: You can ask others if they agree with someone's  feedback.
:bulletblue: You can search online (wit
So tired of not achieving what you want?So tired of not achieving what you want?

Everyone has something they really want dearly, a career, to have a certain loved one, to be able to make certain things...
The most common one among us artist are:
- I want to be able to draw better
- I want to be able to draw like "this"person.
- I want to earn money with my drawing.
- I want to be able to draw what I imagine in my head.
- I want more people to appreciate my art.
- I want more feedback from artists I admire.
- I want more..
- I want better....
All this wanting.. dreaming of... hoping for.
How about doing it!! With these sort of "wants", it's a matter of DOING IT!
How? You ask?
There are many ways, but the usual and only answers to those desires are: 
- Spend the most time you have on drawing/painting.
- Go and ask people for help, it is okay to do so!
- Look at that amazing artwork and try and figure out how this person made it, perhaps he/she will tell you? Perhaps this person has made a video or tutoria
Avoid getting ripped off by a client.As a freelancer most of your business takes place online, which makes it really easy
for people to rip you off. How many times have we seen the following scenario's:
1- Someone offers a descent payment for your artwork but wants you to do an art-test first.
after the art-test you're being told you're not good enough. Later you find out that other people
got to do different art-test topics and also weren't good enough. The client clearly ripped people off to get free artwork.
2- Someone offers good money for your artwork. The sketch gets approved so you continue working. Right when it's done the total image suddenly becomes a great disappointment and the client ends up not paying you.
These were just 2 examples of situations that happen a lot to freelancers. There are many more like it.
:bulletblue: How to detect if a client is a bit fishy...
Does their email address look professional? Some legit people may use their Gmail address, with their real name or nickname, those are questionabl

The emotional shield that prevents hurt.Being an artist = Being sensitive.
We all know it. Making something and then showing it out there makes you very vulnerable, emotionally.
What if people think it's shit? What if they think it's weird... what will they think? Will that reflect on how they think of me as a person?
I know what some of you are thinking right now... 'You should care less about what people think of you or you art.'
In a sense you are right.. than again, you SHOULD care what people think of you and your art! They are your market and potential clients.
It's easier when you're already doing your dream job and couldn't care less for other potential directions... but most of us will always stay interested in new opportunities.
They= Everyone who see your personality and/or artwork.

Being an artist = Being lonely.
Artists of a certain type tent to stick together. Industry veterans seems to ignore the public eye and the internet fully. Some artists in the making clut
Being a miserable artist = being a bad artist.I recently felt it being one of the most important things, not just for an artist; being happy with what you do. No one wants to get up every morning thinking.. shit .. another work day. Of course there can be days, maybe even a full week of that, but the majority of your time you should be feeling content and happy even.
With that lack of love and enthusiasm it is most likely reflected into your work.

Now it's not always your own fault that your work doesn't make you happy and doesn't feed your creative monster. But it can be in these cases.
You make your OWN workday miserable when:
:bulletblue: If you don't speak your mind and stand up for your opinion and values.
:bulletblue: If you're not open minded regarding feedback and new techniques.
:buletblue: If you don't aim for improvement. (though aiming for perfecting all the time can be stressful)
:bulletblue: when you allow yourself to work under stressful circumstances for too long.
These are
Timing fucking matters.Time does a lot of things, it makes you older, it gets you to places, it never stops going forward. However you control when and how you use it!
Everyone makes choices on a daily bases, most of them are actually done with your auto-pilot function out of habit.

Most people usually sit in the same spot on the couch, chooses what to wear based on previously made combinations and so on, unless they consciously become aware of their action and might decide it's time for a change. It can be a small thing that makes people aware of their options
You can count that pretty much every person out there works like this and YOU often depend on THEIR choices.
My point of this journal is saying: Use this in your advantage!
Time can be compared to a diet. Eating to much bad stuff will make you unhealthy and feel bad, while eating healthy things will keep you going and feel good. So time can either make you feel stuck in one place, maybe even going backwards (ageing already does that for you) or
Things I learned at: The Industry Workshops 2014Holy shit amazeballs... this past weekend....
But let me start of by shortly telling you what the industry workshops actually were.
(The artwork in this journal are from some of the lecturers.)
:bulletblue: What is: #IW_14?
The Industry workshops took place last weekend August 29 to 31 2014, at 2 venues both located at Hoxton Square, London United Kingdom.
It was organized and hosted by a group of industry professionals in the fields of concept art, matte painting and illustration in film, games and freelance.
Let me name the people that profited the lectures and demo's from 10 in the morning to 8 in the evening, ending with a 1+ hour QA session as seen on the picture below.

(Not in the same order as the picture)
Alex Brady, Alex Heath, Alex Negea, Andrei Riabovitchev, Björn Hurri, Dave Neale, emrah elmasli, Jama Djurabeav, Jon McCoy, Jonas De Ro, Kan Muftic, Levi Peterffy, Mark tompkins, Nadia Mogile
When inspiration is far to be found...We all get these anoying times when we really want to make something cool, get inspired and work that magic. We see everyone around us (online) do it, but how come we are not?
So we look for ways to get inspired, we ask around, find these usual answers: go watch a film, listen to music.. take a walk...
But even when we do that, we still end up stuck most of the time.
Part of the solution is knowing WHY we get stuck and this is my theory.

:bulletblue: ADT - Attention Deficit Trait.
'Experiencing an inner frenzy of distractability, impatience, difficulty in setting priorities, staying focused and managing time. Those are our biggest enemies as they all end up cluttering your head and keeping you from spending quality focused time on a singular topic.
Everything we do now a days is based around multitasking and it is giving us a constant overdose of information. Let me elaborate.
How many of you travel daily by public transport and don't look away

Thanks for all the comments! I will do my best to reply to most of them, even if it sometimes takes a while, reading these always cheers me up a lot! :D (Big Grin)

  • Mood: Optimism
  • Listening to: Dimensions- James Dooley
Add a Comment:
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914four Featured By Owner 2 days ago  Hobbyist General Artist
Good luck with that then, call again when you find work.
"I love deadlines. I like the whooshing sound they make as they fly by." - Douglas Adams
Ach-Hadda Featured By Owner Edited Mar 24, 2015  Hobbyist Digital Artist
Sorry for being Rude ...but .... Well no just no i was kidding i a just adore reading them keep the good work i can't stop reading your journey one after another it is just amazing !!!
By the way Can like please do some journey about comics artuat and animatorS ? Or you don't really know much about it ?
Thanks for you attention ,
Waiting your respence.
Lee99 Featured By Owner Feb 10, 2015  Professional Digital Artist
Very informative post :)
Something I often have to explain to clients is "how do I create my work?", and what you mentioned sums up pretty much everything :D
Being a concept artist is never easy (esp getting into the industry! dont even get me started on that subject)
And yes, its often misunderstood by non-artists! in their eyes its "Photomanip=Cheating!" "using photos requires no skill?" what are people even thinking when they say such dumb things? The fact is, most of us who use photo elements can actually paint! and very well! with no manipulation!! you cant simply use parts of a photo in your art without prior knowlede in drawing/painting! if you do it will look rubbish!...the words that come out of some peoples mouths astounds me.
Strange, I've never heard this term "Photo-bashing" until now :P your tem sounds a bit negative to be honest...anyway, I learnt "photomanipulation" techniques from Matte Painters in the industry, it's a fantastic technique! it helped me improve drastically as an artist, now I can create the realistic look I need in less time and it has opened up the possibilities greatly! I thank the Photoshop gods for such an important tool in the industry! ^_^
mister-scarab Featured By Owner Feb 8, 2015
Valuable advice. A lot of people are unfamiliar with what concept art actually includes.
Little tidbits but very helpful. :)
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Suzanne-Helmigh Featured By Owner Dec 17, 2014  Professional Digital Artist
huh? I think you misread XD

I say exactly what you say: Concepts are ideas put to (digital)paper using any medium necessary.

So before responding like this and look a bit foolish you might read it better and see we're both from a same perspective XD
benthegr8 Featured By Owner Dec 17, 2014  Hobbyist Filmographer
benthegr8 Featured By Owner Dec 17, 2014  Hobbyist Filmographer
my bad.
benthegr8 Featured By Owner Dec 17, 2014  Hobbyist Filmographer
Epic-Delta Featured By Owner Dec 3, 2014  Hobbyist General Artist
Órale... this is the best insight and info I have to get know the highlights and ordeals of digitals artists and concept art, as well as understanding what my illustrator has gone through.

And lots of journals, whoa!
MemeWriter Featured By Owner Dec 2, 2014  Professional Traditional Artist
Whats the point? I don't even understand why you wrote this. Concept Art? Who cares? I don't get it. 
If your intent is to create fine art then "photobashing" (which is your fancy term for digital) IS the most dishonest and talentless bullshit the world has ever seen.
"Fine Art" is ideas expressed by a mind, using only raw mediums (oil,pencil,watercolor etc..) via the hands and eyes, employing the Elements and Principles of design. "Fine Art" is NOT (I REPEAT, NOT!) photo manipulation, digital "painting, retouching giclee prints, collage, tracing etc... That's for talentless posers who like to "play" on their computer, hit "undo" 600 times and then "print." 
If your intent is to create a magazine ad, a video game or CGI, then digital is your best friend so expand your creativity and go for it but don't call it Art and definitely don't call it Fine Art.
Maybe you should write an article about that since all these punks seem to think they're artists with their tablets and photoshop. They can't draw for shit much less execute a decent painting using the E and P of design. The proof is the millions of retarded scribblings by 15 year olds obsessed with Anime on this site.
studiotoa Featured By Owner Dec 4, 2014  Professional Digital Artist
your OPINION is NOT FACT... it's an OPINION. Saying that one thing "isn't art" because of it's medium is like saying "Michelangelo's statues are just carved rock". Photoshop is just a medium. It offers more options than just a pencil + paper. What comes from that is up to whoever's behind the stylus.

Touting your horrible opinion as fact just makes you appear like a jerk.
MemeWriter Featured By Owner Dec 20, 2014  Professional Traditional Artist
Real art is made by human hands and eyes not software and printers. Grow up posers and learn to draw. 
sierranurra12 Featured By Owner May 22, 2015  Hobbyist Digital Artist
i use my eyes and hands when i make "digital art"
i am using LIGHT as a medium
ZombieSandwich Featured By Owner Dec 3, 2014  Professional Filmographer
Hello Sir, we trollin'?

Just because people are using a computer in their jobs as concept artists doesn't mean that they can't or don't paint traditionally!

You don't know these people.

You don't know if they have a pile of drawings and paintings that were made the traditional way at their homes.
And also, who says that those people should be forced to exhibit everything they ever drew just so douchebags like you can "judge" if they have "skills" or not?
This kind of seeing things really makes me sick to the bone and sparked a lot of needless witchhunts on the internet. We seriously don't need more people like that. :/

When somebody knows how to paint they can do it in every medium. A friend gifted me copic markers and some fine paper a few days ago and guess what, after just a few hours I had found out how to achieve the same style with them as I do digitally.

It is not a matter of having a lot of buttons or the undo function, it is a matter of using the tools with the KNOWLEGE you have.
Some tools require more training, others less. Still, someone who really KNOWS how to paint will usually find it easier to adapt to different mediums.

Anyways, congrats on getting your 15 minutes of fame. I hope for you that you were just trolling because the internet can be a really nasty place.
MemeWriter Featured By Owner Dec 20, 2014  Professional Traditional Artist
Real art is made by human hands and eyes not software and printers. If you have immunity from error and anonymity from construction its not art, period. Quit trying to save save face and defend the droves of talentless hacks. 

Also, if these people had piles of drawings and paintings at home they'd photograph 'em and post em but since they all have zero talent they'd never post their lame ass attempts at fine art. Instead they hide behind their handicaps and digital anonymity. 

Grow up. 
ZombieSandwich Featured By Owner Dec 23, 2014  Professional Filmographer
Well, too bad that you have ever so cowardly deactivated your account
because I'd be DYING to know how you came to think that those artists would OWE you ANYTHING.

Wether they want or don't want to show whatever piece online, be it traditionally made, or digitally, is THEIR decision to make, NOT yours.
And it does not smaller their talent one bit if they decide not to show you all of it.

They don't have to proof themselves to people who are so full of hate towards all that's new or different.
They don't have to follow an imagined FASCIST "bible of the arts" that FORBIDS them to express THEIR vision in a way that makes them happy, helps them to tell their story/ express their inner worlds and feelings.

Besides of that I know that Suzanne can handle the traditonal tools effin well. Why? Because I have SEEN her draw. I have spent evenings with her drawing and painting TRADITIONALLY.

While you on the other hand HAVE NOT, NEVER EVER SPENT ONE SINGLE MINUTE with her. Who are you to think that SHE would indeed owe anything to you?

Take your own words, you wrote: "Art is ideas expressed by conscious minds through their hands and eyes."
Yes, and exactly the same happens when somebody is working with a computer and a graphics tablet.
Just because YOU can't fathom how it works, doesn't mean that the machine does all, and the artist just sits there doing nothing.

You wrote "THINK" - yes, that also counts for you!
Or have you been sitting by the printer for hours and wondering why it didn't spit anything out?
Because, I quote "Besides, the final product is shat out of a printer, you had no part in its actual construction."
Well it seems like everyone else found the "make mountains" button on their computers and their printers, except of you.

You know what: If you can't compete with others go study some more. Perhaps you'll get some jobs and some more exposure then.
Take responsibility for your own actions. focus on your own work instead of spending all your energy onto hating others.

This is what growing up means.


If I had one wish for you, I'd wish you to learn to get rid of that anger and jealousy that is clearly driving you, so you can spend some more time studying and working on your own art - and I don't give a shit how you create it, be it traditionally or digitally.

Because if you really think that only the TECHNIQUE defines art, then you are no artist at all, and you have nor right to belitlttle others in the way you do.

totheseventyfifthday Featured By Owner Dec 3, 2014
you look like a penis 
JoanPiqueLlorens Featured By Owner Edited Dec 3, 2014  Professional Digital Artist
In the next episode of "We have no fucking idea of what we're talking about" we're tackling how to be a professional bigot with too much self-entitlement by bashing anything that's done with a computer cuz' it's only a couple of clicks and puttin' photos together!
HyperPANDAmonium Featured By Owner 4 days ago  Student Digital Artist
I fucking died at this comment. xD 
JoanPiqueLlorens Featured By Owner 4 days ago  Professional Digital Artist
I hope your death was sweet and pleasant ^^
HyperPANDAmonium Featured By Owner 3 days ago  Student Digital Artist
It was. Thank you. xD 

Seriously though, I'm 99% sure that guy was either a troll or retarded. You guys really gave it to him though. :D
danielwachter Featured By Owner Dec 3, 2014   Digital Artist
"Gr8 b8 m8".
HyperPANDAmonium Featured By Owner Edited 4 days ago  Student Digital Artist
8/8 such good, very impress. Clap 
elusivecreationsgd Featured By Owner Dec 3, 2014  Student Digital Artist
Such mindset, such stupidity, very retarded
MemeWriter Featured By Owner Dec 20, 2014  Professional Traditional Artist
Can you even think coherently or form sentences? Whose retarded? The people who think they are Marines after playing Call of Duty are retarded just like the people who call themselves artists after twerking digital images. 
elusivecreationsgd Featured By Owner Dec 21, 2014  Student Digital Artist
get rekt
CtrlAltDfeat Featured By Owner Dec 3, 2014  Professional Interface Designer
Here's your progression from making that comment  -

How much of a bigot do you have to be to say that digital art ISN'T art?! So, let think about this logically for a second.

Meet Bob. Bob is a fantastic traditional artist who has a degree in fine art, sketches constantly and has a backlog of full sketchbooks of pencil, pastel, oil paintings; the works! Bob wants to become a concept artist for video games, 'cause you know, video games rock and he's a nerd. As soon as he gets a job, and instead of a pencil hitting papers, its a stylus hitting a tablet; In your eyes and words, that is no longer art...

I can't even begin to explain to you how much of a dick-biscuit you sound like.

I love this on your profile - "Now every idiot with a cell phone or a tablet is an "artist" along with every other moron who can spill paint on a canvas and call it art."

So, basically, you're calling yourself a moron because you're one of those 'artists' that can spill paint on canvas.

I'm not going to tell you that you should change, in fact I think you should do the complete opposite! Keep acting the way you're acting, saying the things you are saying, and by god I hope you're this much of a egotistical fuckwit in real life as you are online! Because if so, your art career will go absolutely nowhere :D
MemeWriter Featured By Owner Dec 20, 2014  Professional Traditional Artist
My art is real art. It always has a subject and employs the elements and principles of design using pencils, watercolor or oil paint. Draw/Painted by hand and eyes only. I do not trace, glue, print etc...
Im tempted to say that 95% of the people on deviant art are breaking one or all of these standards for art. 

Graphic designers, production designers, magazine ad designers etc....all utilize creativity, yes BUT WHAT THEY ARE MAKING IS NOT FINE ART!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  Its cheap, forgettable, phony, dishonest, meant for money or attention. IT IS NOT ART and either is all the digital garbage on this site
AndyFairhurst Featured By Owner Dec 3, 2014  Professional Digital Artist
I paint and draw digitally. I don't use photo elements unless I dabble in Matte Painting ( which isn't often ). Photobashing isn't a fancy term for 'digital' because 'digital art' is as diverse as any art form. I have a massive appreciation for concept artists and their skills. By your reasoning, if digital art is NOT art and definitely NOT 'fine art', then playing guitar on an electric guitar is NOT really playing guitar and definitely NOT really playing guitar to a high standard.

One more thing, if it is so easy, let's see you do what they do...then see what they ( the professional concept artists, not the 15 year old anime scribblers you mention and are getting confused with ) can do traditionally...I think you will be surprised!
MemeWriter Featured By Owner Dec 20, 2014  Professional Traditional Artist
1. Electric guitars still have 6 strings that you bleed your fingers on. You still suffer the mistakes and challenge. Poor analogy. Digital artists employ an arsenal of image tricks that even master painters can't match in real life and then they press print. They are posers dude.
So if I beat Tiger Woods at PGA XBOX 360 does that make me a better golfer than him? How do so many people not understand that digital is the biggest handicap and camoflage for talentless losers?
AndyFairhurst Featured By Owner Edited Dec 20, 2014  Professional Digital Artist
Most pro digital artists I know are also excellent traditional artists! That's how they began. You seem very blinkered. lmao at 'talented losers' though...when they are working for Disney/Marvel/Bungie/DC...every film company, games company advertising company and god knows what else out there! Hardly losers! Earning a living, working LONG hours, for themselves and their families and probably not being art snobs!
MemeWriter Featured By Owner Dec 20, 2014  Professional Traditional Artist
They sell people a lie, so what. There's great money in lies. Whats your point? That has nothing to do with the authenticity and standard of fine art. 
Magazines are printed on cheap ass paper you throw away--it's not art. Films are made by 100's of people collaborating to make a movie (not one man making a painting)
Go buy some art supplies and a canvas if you want to be called an artist. 
AndyFairhurst Featured By Owner Edited Dec 20, 2014  Professional Digital Artist
I have plenty of art supplies, brushes, canvases and pads. I went to university and studied illustration and animation ( both traditional ) and even then, when digital art, wasn't around so much, the 'fine art' students looked down their noses at us and every other artist. Oh how we laughed.

Art supplies don't make you an artist. Being good at art make you an artist.
kawaii-mlp-anime Featured By Owner Dec 31, 2014  Student General Artist
your last two sentences are SO TRUE (I was gonna give this dude a piece of my mind till I saw others had already done that)
AndyFairhurst Featured By Owner Dec 31, 2014  Professional Digital Artist
I think he deleted his account too. The dude needed to be more open minded.
ZombieSandwich Featured By Owner Dec 22, 2014  Professional Filmographer
I applaud to you for writing that, Andy!!
AndyFairhurst Featured By Owner Dec 23, 2014  Professional Digital Artist
I can only assume the dude was jealous Anne! Maybe he tried digital once and couldn't get to grips with it :) Anyway from what I've seen since he seems a massive troll
HunDrenus Featured By Owner Dec 3, 2014  Professional Digital Artist
So you tell me that the tools are more important than anything else if you want to make fine art. Maaaan, you are so stupid. And sorry for this word, but you just called as digital artists punks, retarded scribblings, dishonest, talentless, posers... no, I am not sorry. It was a really kind word by me.
You are really missed the point of art. Good luck dude...
MemeWriter Featured By Owner Dec 20, 2014  Professional Traditional Artist
Whats the point of art? Please define it Mr. Philosophy. Also, where does the aid of technology and authenticity draw lines? Where does, 'what we call art,' cease to qualify as such due to the aid of technology? 
Is it with a machined pencil? A camera obscura? Machined pigments? Or does the line blur and disappear when we involve software and printers? 
Art is ideas expressed by conscious minds through their hands and eyes. When you stop relying on your hands and eyes and instead completely rely on software and the accuracy of a machine, you cease to have created the art. Besides, the final product is shat out of a printer, you had no part in its actual construction. 
HunDrenus Featured By Owner Dec 20, 2014  Professional Digital Artist
The pencil is technology too. A bit older than digital stuff, but it's not your finger, it's a technical thing. Like your paints or your canvas. They are not growing on a tree.

Fun fact: with modern, machined pencils you still have to use your hands and eyes. The program doesn't create a complete picture because you can push two buttons on your modern stuff. You still have to learn and work a lot to create something good. Like with classical tools.
Actually, I can use my printer and my softwares, I can see the different papersand colours, so I can control the final product pretty well.

Mr. Philosophy 
mobocanario Featured By Owner Dec 3, 2014
I believe the problem here is that you don't know what Concept Art is. She hasn't talked about Fine Art. Read the title of the article again: "The 5 bullshit myths of concept art." If you don't know what Concept Art is, you should probably look for it on google at least, before thinking that making Concept art is like " millions of retarded scribblings obsessed with Anime..." or before thinking that Concept Art is Fine Art. Maybe you are confused with "Conceptual Art", which is not the same that "Concept Art". I've written in this comment "Concept Art" a lot of times because it seems you missed the dammn base of the article and you started to talk about Fine Art ... I don't know, maybe because you are one of those artists offended with thousand of people making your Fine Art sucks while they use their digital tools? I don't know, I don't even know if you're trolling. In case not... Good luck dude. 

By the way: " Concepr Art? Who cares? I don't get it". People who work in that industry. I think it isn't a big deal to understand it. 
Mckdirt Featured By Owner Dec 3, 2014  Student Digital Artist
You sir, are a fool. I have two words for you "camera obscura". Unless of course you believe Vermeer, Rembrandt, and Caravaggio are talentless posers too. 
MemeWriter Featured By Owner Dec 20, 2014  Professional Traditional Artist
Camera Obscura is cheating
JujuFei Featured By Owner Edited Dec 3, 2014
Funny how you say using a projector is cheating. Have you ever heard of the camera obscura?

In all honesty though, you have absolutely no idea what you're talking about. You obviously aren't willing to take the time to understand what digital art really is before bashing it. Most digital artists I know can draw and paint brilliantly.

Not to mention, sure, there's plenty of shitty digital work on the internet, and lots of people passing photomanipulations as "paintings" (which annoys me too). But there's also a heck of a lot of bad traditional work out there. Using photoshop doesn't make you talentless, and using oil paint doesn't magically grant you skill points or anything. How about we settle it there.
MemeWriter Featured By Owner Dec 20, 2014  Professional Traditional Artist
camera obscura is cheating
KristinaGehrmann Featured By Owner Edited Dec 3, 2014  Professional Digital Artist
"Talentless posers"?

How about "professionals who make a living at it"? Such as, well, the author of this article? Hmm?

However, if your intention was trolling, you've succeeded gloriously.
MemeWriter Featured By Owner Dec 20, 2014  Professional Traditional Artist
I've succeeded in not hiding from the truth. I dont mask my art or cheat to make my talent appear better than it is. I know how to draw and use paintbrushes. All you posers know how to do is play on a computer, play with software and hit print. 
If you think youre a fine artist then buy some paint and a brush and get your butt to work kid. Until then, all us real artists laugh our ass off at your delusion and wasted talent. 
TitusLunter Featured By Owner Dec 3, 2014  Professional Digital Artist
Hahah I've rarely seen such a misguided view. You very clearly have no idea what you are talking about. I don't even know if you are trolling or being serious! You fail to understand even the absolute basics of the creation of digital works or the people involved but, that's probably for the best. Good luck dude.
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