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About Digital Art / Professional Senior Member Suzanne Helmigh26/Female/Netherlands Groups :iconconcept-artmasters: Concept-ArtMasters
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Deviant for 8 Years
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Statistics 277 Deviations 20,512 Comments 334,856 Pageviews


25 euro character commissions.

commission status

:iconzombiesandwich: :bulletblue: 01 :star::star::star::star::star: Minotaur girl by Suzanne-Helmigh
Private :bulletblue: 02 :star::star::star::star::star:
Private :bulletblue: 03 :star::star::star::star::star:
:iconbakatron: :bulletblue: 04 :star::star::star::star::star: Jean Grey by Suzanne-Helmigh
:iconestonius: :bulletblue: 05 :star::star::star::star::star: Dengeki Ryouji by Suzanne-Helmigh
:iconcase421: :bulletblue: 06 :star::star::star::star::star-empty:
:iconcase421: :bulletblue: 07 :star-empty::star-empty::star-empty::star-empty::star-empty:
:iconayandarielle: :bulletblue: 08 :star-empty::star-empty::star-empty::star-empty::star-empty:
:icontorheit-die-katze: :bulletblue: 09 :star-empty::star-empty::star-empty::star-empty::star-empty:
:iconkidrayden: :bulletblue: 10 :star-empty::star-empty::star-empty::star-empty::star-empty:
:iconkaedegirl: :bulletblue: 11 :star-empty::star-empty::star-empty::star-empty::star-empty:


Portrait commission.
Paypal Stamp by artist4com
(Limited availability.) I prefer payment through paypal instead.
For 8000 points or 100 dollar you get one character image in this quality:
Street civilians by Suzanne-Helmigh

Inspiration & friends

These people are my friends and inspiration and keep me going when I feel run out on paint fuel.
They inspire me with their art and keep me lifted with funny conversations. I always appreciate their critiques and advice on my work :)
Thank you guys! <3

:icontituslunter: :iconmarktarrisse: :iconelsakroese: :iconobsessedkitten: :iconjameszapata: :iconjohnsilva: :iconzombiesandwich: :iconbrotherostavia: :iconalejandro-mirabal: :iconworksofheart: :iconwolkenfels: :iconnadiavanderdonk: :iconmyrmirada: :iconzephyri: :iconartbatter: :icondamaimikaz: :iconksfedodika: :icontarenja:


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Hi I'm Queenaleena0
Wed May 20, 2015, 1:57 AM
I hope you have had a great birthday!
Sat May 16, 2015, 10:09 AM
Wed Feb 18, 2015, 7:56 PM
Great Art!
Wed Feb 4, 2015, 1:45 AM
Thanks for the llama ^^
Fri Jan 2, 2015, 9:30 AM
Thank you for the Llama. Happy New Year to you!
Tue Dec 30, 2014, 6:20 PM
Thanks for the llama (^^)
Tue Dec 30, 2014, 10:02 AM
bedankt voor de llama!
Mon Dec 29, 2014, 12:14 PM
Thank you so much for the llama!
Fri Oct 3, 2014, 3:37 PM
i did not commented here, being completely bum. luckly there's others to continue whatever fails.
Sun Sep 21, 2014, 3:18 PM
Thanks for the llama
Tue Sep 16, 2014, 5:48 PM
Thanks for the llama
Fri Sep 12, 2014, 9:30 AM
Thanks for the llama!
Sun Sep 7, 2014, 2:01 PM
Thanks for the Llama *-*
Sat Sep 6, 2014, 3:31 PM
Thank you very much for the Llama *v*)
Thu Sep 4, 2014, 10:17 PM

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Do you watch tv shows/movies while you make art? 

187 deviants said No, it would distract me.
154 deviants said Yes, but it does slow me down XD
119 deviants said Yes it helps me work!


Suzanne-Helmigh's Profile Picture
Suzanne Helmigh
Artist | Professional | Digital Art
Livestream channel:

Occupation: Character Concept artist at Sony Guerrilla Games. working on an exciting new IP!

Skype: Suzanne Helmigh (Feel free to add me.)
Do you livestream?
Yes I do! Follow me on facebook to get a message to see when I'm online.
You can find my livestream here:

Do you take on commissions?
Yes! Send me a note.

Paypal Stamp by artist4com

Can I use your work for commercial purposes?
Yes but you'll have to pay for the commercial rights. There are a few works however, made for clients and those can not be used or licensed. Please email me so we can talk about the usage and the rights that come along with it.

Can I use your work for non commercial purposes?
Yes. You can use it for your own Youtube videos or school projects, the only thing I ask is that you credit me.

What is Caldyra?
It's an artbook I'm working on and will Kickstart later this year. Every form of support is incredibly appreciated!
Here you'll find out more:

How much hours per day did you spend when you were beginning?
8-16 hours, and still am :D I started in 2009.

What brushes do you recommend to use when you are a beginner?
There are no special beginner brushes, I'd say use ALL the cool brushes you can find! And experiment.

How much hours per day did you spend when you were starting in concept art?
Same 8-16 hours a day ^^

What books do you recommend to read?
Color & Light by James Gurney
Pictorial Composition by Henry Rankin Poore
Figure drawing for all it's worth by Andrew Loomis
Constructive anatomy by George B. Bridgman

Should I practice in b/w or in colour when beginning?
Practice both. Black and white studies will help you learn about values alone, colors will help you with both.

Is there any secret in holding the tablet´s pen?
Mmmh, In your preferred writing hand, without putting to much pressure on it. (too much pressure will damage the pentip quicker and will deform your fingers!)

Should I practice traditional drawing instead of digital only?
Do Both! I personally do a lot of traditional when I'm out of the house, in a cafe or in a train etc.
At home I mainly do digital.

Which program do you recommend to use? (painter, photoshop, etc)
I personally use Photoshop cs 6. And occasionally Artrage for the nice paint tools to make a nice finish.

Do you use the smudge tool or is it all brush?
99.98% brush.. occasionally experiment with the smudge tool, as apparently you can do amazing soft gradients with it! I also use the selection tool as a key thing to create sharp edges.

Dimensions to sketch?
2000px minimum (X & Y) for sketching.
4000 px minimum (X & Y) for finished rendering.

Do you trace for sketching a picture?
Never. However I do look up reference material to look at when I'm not certain about angles/muscles/colors etc. But no tracing.

When drawing an internet photo, do you form your palette with the eyedropper tool or by seeing the photo?
When doing a photo study I copy the colors by looking at it. However, years and years ago I trained with color picker. I think that as a beginner artist, using the color picker can teach you a great deal when you pay good attention to it. Eventually you don't need it anymore.
It's often not as simple as one wants it to be when both artist and client want it to be: Cost efficient, time efficient and quality efficient.
I've often spend my time discussing the best way to handle commissions with clients and artist friends that I came to the conclusion that clarity and understanding is key.
I will divide the guidelines I work with based on 3 commission types.
:bulletblue: Character commissions.
:bulletblue: Book covers ( or illustrations)
:bulletblue: Concept art.

Reading all 3 parts will give you the full scope as a lot of it applies to one another as well.

At Day's Edge by jameszapata

:bulletgreen: Character commissions.

:bulletblue: 1. Reference board.
If you as a client have very specific characteristic features all set and done for your character it can be very useful for the artist if you'd make them a reference board of art and photos that portray these things.

:bulletblue: 2. Personality.
The artist does not wish for a life story of your character ( unless specifically requested) so keep it within a few lines. Just like a synopsis. Example: Cast-out forgotten glory hero with the desire to prove himself worthy of admiration again in his old years. 
A simple description like that already proves the artist what they need for its facial expression and body language. The rest should be down to a physical description such as clothing, body type etc.

:bulletblue: 3. Think logical. 
If you are commissioning a full-body character perhaps in a scene or action, any specifics on the 3 colour layered irises with a pattern will not be clearly shown unless it gets a close up. 
- The further away you go from a person the more it's about the big global shapes.
- The closer you get to a person the more you can dig into eye colour and skin pores if needed. 

:bulletblue: 4. Let the artist be the artist.
You must've chosen your artist based on their sense of style or intuition that appealed to you in some way. The more of that freedom you take away the less it will be as good as the art you like from your artist. Let them be creative with the pose, colour palette or hair if these are not too important. The artist will do a better job and you might be surprised by the way they made your idea even more awesome. 

:bulletblue: 5. It's not mathematics.
I've often had people specify the exact number or height and weight for their characters and than me being slightly off.. As if i will measure out every pixel?   Photo ref or comparison estimates are more useful. Like for instance with 2 characters: Sarah is slender but half a head smaller than Eva who's also stronger build. 
Should be good enough. Numbers rarely specify body shape, so saying Sarah is 1.56m and 54kg does not tell me she's curvy or bony or in between. 

Area of Effect by madspartan013

:bulletgreen: Bookcovers and illustrations. 

:bulletblue: 6. Reading. 
The first thing you should know as the commissioner that when commissioning an artist you are commissioning their TIME and not just their final artwork. Requesting the artist to (partially) read your novel will have to cost you money. One page could be fine if the artist wishes to work with you too. But anything timely will have to be billed. Now there is a way to avoid having to read a lot while still bring clear by using a technique applied in scripts. ( next step)

:bulletblue: 7. Who, What, Where & When. 
Who: Raptor and hunter.
What: Hunter is seeking the raptor but is being hunted by the raptor instead.
Where: Tropical jungle outside broken raptor cages.
When: Dusk summertime, now. 

This will tell the camera crew exactly what they need and it applies to an artist as well. Here follows the same thing explained:

Who: whoever is seen in this shot, from humans to creatures to droids and ghosts.
What: What is going on in the shot? Describe a move or a happening. Be aware that this cannot be the raptor stalking the hunter as well as biting it's head off as this would require two separate images. 
Where: Is it indoors (interior) or outdoors (exterior)? Specify the location as seen from the angle of the frame. This will also give the artist info on the lighting options and setting.
When: This indicates a timing as to what is important for the image. Thus can be an era, a year, a season a time on the clock. 

THU 2015 Poster by Michael Kutsche by michaelkutsche

:bulletgreen: Concept art commissions.

Making concept art consists of a back and fort of ideas, sketches and iterations as well a research. 
I'd say it's one of the most costly ways of commissioning an artist but often needed when the client is not yet sure about what they want. 
The easiest way to approach this is to either pay an artist by day-rates or have the artist make package deals for you. A package deal could look like this.
Character art for hero.
- making 6 rough character sketches of hero. For $---
- the client picks a sketch or a combination and the artist will render it out. For $---
- alteration in colour palette or tiny assets. For $---

And than the next character/creature/environment/prop can go through the same routine.
You can come up with alternate stages to add to the process as long as you put a set price/timeframe on it.

:bulletblue: Do's and Do not's

:bulletred: DO NOT offer exposure as a payment. This is not a thing.

:bulletred: DO NOT promise payment after the obvious success of your product. Artists are no stockbrokers.

:bulletred: DO NOT undersell yourself ! Your time and expertise is worth money! 

:bulletgreen: DO make upfront payments. This can start at 40% or perhaps even 100% if the artist is in demand. This may not be needed if the artist works for an esteemed and proven trustworthy for artists company's. 

:bulletgreen: DO make a contract that benefits both party's if the project evolves around a lot of money and time.

:bulletgreen: DO research on the artist or client. Make sure they are trustworthy as this usually goes through the internet. 

:bulletgreen: DO be clear with each other on timeframes for deadlines and payments. Be aware of each others timezones. 

I hope this will help you communicate and prepare for doing and sending out commissions. Feel free to link this journal post to explain your client what you need. 
If you have any additional feedback, ideas or questions on the subject send me a comment :) 

Here are some more of my artist journals 

Some artist journals I like writing more :D (Big Grin)

The 5 bullshit myths of concept art.Concept art is getting bigger and bigger. More people know what it is nowadays, it gets shown in the media more often and more books get released. This automatically results into more people wanting to become concept artists. So many artschools are now creating special courses all towards game art or concept art. (Game art can also include UI design, 3D modeling etc.).
Yet it is a fairly new thing to most people and the idea of "becoming a concept artist" has grown rapidly over such a short time that a lot of people who are new to it seem to get a lot of misguide info. I am going to try to list this misguided info and direct you to the correct info.
(Again I would always advise you to do your own research and form your own knowledge and not just simply agree with what you read online, not from anyone, not from me. Even though i'm right ;) .. ofcourse. :P *wink *wink )
  Are you on the right track? + Fuck Talent!Am I on the right track?
This is a thing people often wonder and think it's a complicated to find out, but it is actually pretty simple. It's a different question you need to ask yourself based on different topics.
As for: Fuck talent! You'll find it if you scroll down :P
:bulletblue: Topic 1: Am I on the right track to becoming a better artist?
Does your work from today, look closer to your initial goal than your work from last week? (this needs to be both in skill and idea.)
:bulletgreen: Good skills: Honing your technique, training you muscle memory, being more knowledgeable about your tools and art rules. With art rules I mean: Perspective, form, light, texture, composition.
:bulletgreen: Good ideas: Storytelling, characteristics, charm, emotion and design. Not just making things look polished but also convey something more, something that brings it to life and speaks to pe
How to win Art-contests! (+ Caldyra winners!)Let me start by saying how incredibly happy I am with all these amazing and inspiring entries! This definitely calls for doing another such contest soon!
Most of you have really tried their best and it shows! I couldn't have asked for better or more, choosing the winners among these was already aching my brains.
This journal will show the winners and the special mentions but also a bit about how to higher your changes on winning contests (maybe good for the next one).
This was my contest for those interested:

How to win contests?!
The change on winning a contest always gets smaller based on the amount of people joining in, however this doesn't mean that your work will be diminished by the numbers.
Here is a list of tips and tricks to make sure that your work gets into the top 10 !
:bulletblue: Triple read the contest's description. Make sure you got every detail right.
In this case it was pretty important that the Skyworm loo
A big black hole called: Procrastination.Procrastination is an infinite cycle that becomes bigger and bigger the longer it's there and the time wasted being sucked into it is a dark matter of nothing.
:P hahah I figured this was the most dramatic way to put it, but yeah, it's real and it sucks.
For those who don't know what it means: Procrastination is the practice of carrying out less urgent tasks in preference to more urgent ones, or doing more pleasurable things in place of less pleasurable ones, and thus putting off impending tasks to a later time, sometimes to the "last minute" before the deadline.
We all suffer from procrastination. It is pretty innocent when you have it with household chores or packing your suitcase before you go on a holiday. 
But it becomes a serious problem when you do it with the important things in your life. I take it you're an artist if you're reading this and the biggest aim of being an artist is to be an even better one.
As shown in previous journals there are many
What do do as an artist in training.There are many ways to Rome they say. But I find most aspiring artists lost and asking me for guidance
and this is what I tell them.
Find out for yourself what you really want to do with art, there are so many different professions.
Graphic designer, Concept artist (mobile and high end), Illustrator of bookcovers, or card games.
Once you can make your pick, or at least pick 1 or 2 you must find the best work on the market in those fields. 
Find out what makes the best art of your favorite field the best art. What do they paint? How do they paint it? With knowing this you can find out about the things you need to study.
The most basic study aims are the following:
:bulletblue: Lighting.
What forms of light art there? And how does it influence things?
The book Color and Light by James Gurney will give you a lot of insight.
:bulletblue: Shapes.
How do you paint shapes? How do you light them the right way?
You will learn a l
Where to get started before you can apply for workThere is no such thing as suddenly knowing when you are ready to turn your
passion into your profession. But there is a way of measuring your chances on being
able to get work and eventually sustain a living from it.
Accepting commissions or freelance for low payment won't help you. You can think any penny counts, but it will lower the worth of your work and damage the market.
:bulletblue: How to measure that you are ready?
You probably have high goals, but they are usually not your first step. You must search out the clients who can be that first step. Often found in the card game industry, book cover illustrations and smaller game company's. 
Look at the artwork shown by a company such as the card game company: Fantasy Flight games. Compare your skills with the average of their artworks. If it matches yours, you will have a chance. However, keep in mind that those artworks had been done in a limited timeframe, usually within 12 hour
This is why you (and your art) get ignored.People often get the sense of being ignored in the art-scene, especially here online. We all try so hard to get our foot in the door, it's like trying to stuff yourself in an overfull bus like a sardine in a can.
Sometimes you just want to socialize with other artists you admire and you seem to be talking into a brick wall or perhaps you've send your portfolio to a company over a dozen times and still don't even seem to get the smallest response or feedback. I will try and tell you WHY you get ignored and HOW you can get noticed instead.
I will go through the following cases of being ignored:
:bulletgreen: Your comment.
:bulletgreen: Your art.
:bulletgreen: Your Portfolio.
:bulletyellow: Do know, that even though being ignored feels very personal it's hardly ever personal at all! 
:bulletblue: Your comment(s) gets ignored.
It happens ever so often. You notice an artwork or a discussion and you weigh in with your opinion or admiration, perhaps even some feedback? T
The problematic behavior of online artists.There is a bunch of things online artist do terribly wrong on a regular basis. Some of it might be directly aimed to you and some might be things you from others. 
:bulletblue: Way too little time spend on painting/practice.
:bulletblue: People making nit pick pointers.
:bulletblue: The extreme fuzz about labels and methods.
:bulletblue: Witch-hunting/ talking smack.
However I'd like to start with a totally opposite note:
This year I've also experienced great support from the art community for which I'm dearly grateful for.
:icontituslunter: got me an amazing birthday gift(video), made by him and fellow awesome artists:
And the support I've had this past week with the event of my sisters death has been incredibly helpful. (Thank you for all the donations, there are no more worries about money anymore thanks to you awesome people!)

:bulletred: (most of) You seem to spend way to li
Don't let the crap of the internet brainwash you.warning: This journal is my opinion and my view on things. I support open-mindedness and the possibility of anything.
The internet is full of it: People with strong opinions. Usually about 'how to do things' and 'how to absolutely not do things'.
Ask any given person this question: What is good art?
They will all give you a different answer and some of those answers are waaaay to specific for their own good.
Meaning they have a very specific view on what is good and see other work that does not meet up those qualifications as: bad, fake or cheating.
It is natural to have a preference toward certain topics or techniques when making art, but it's wrong to push those ideas upon others as a set of rules. (kinda like forcing someone into a religion)
Art should be a free medium for people to express themselves, even if this means their work goes against your standards or deems unpleasant for your taste.
(Child pornography, animal cruelty etc not included, there are limits to

The stuff that artists go through.There are so many pro's and con as to being an artist, professional or as a hobby. 
It feels nice to be able to express yourself through something you make and when that something turns out to be looking good we get this sense of accomplishment. 
Most of the time though there are bad feelings mixed with the good ones.
:bulletblue: Not being understood. Those moments where your friends or family does not understand that you have to desire to be alone and work on your art. Those copious amounts of hours you spend working and they wonder why you wouldn't rather be outside relaxing in the sun or hang out with your friends.
The only people who will ever fully understand this are other artists or simply very understandable people. It's important they they will eventually understand so there wont be any hurt feelings. Try to explain ti as calmly and rational as you can, perhaps with using examples in terms they  would understand.

  Overcome your unfair obstacles.We all have certain obstacles that gives us the feeling of: 'This is so unfair!.'
To me it's one of the most annoying feelings in the world because in general we don't really know how to deal with it. One little part of us says: 'Don't whine about it, you are just being jealous.' the other part of you tells you: 'If I didn't have this obstacle or disability I would rule the world!!'
So you bounce around  anger, sadness, hopelessness and envy. 
If you were just sad about something or simply angry it would be a lot easier to deal with, you cry or you just vent a bit towards a friend. 
But how to deal with he feeling of unfairness? 

:bulletblue: There are many things that can form this unfair obstacle for you.
Physical obstacles such as: MS, Lyme disease, Arthritis, Color blindness, missing fingers?
Mental obstacles such as: Depression, being a procrastinator (yes I'm naming it because it's a mental blockade that keeps y
Fast lane to becoming a better artist.I often get this very question: How did you get this good this fast?

Now as I consider myself not being as good as people tell me, even struggling quite often with being an artist in general. 
I do know how to get better and how to reach it fast. I'm still growing as I go and it's the main thing that keeps me going.
You need to get into the right mindset and the rest will follow. With the rest I mean:
1. Willpower.
2. Endurance.
3. Positive energy.
4. The NEED to draw.
:bulletblue: Seeing growth in your work gives you the courage to work harder. You know that feeling when you're just about done with an image
and feel like this image is better than your last one, that great feeling. Use it!
:bulletblue: Do studies! Lots of them!! Make film shot studies, live object studies, master-painting studies. They will teach you a lot about composition, lighting, colors, shapes storytelling etc. 
You will hardly notice that you are learning thing
Why it's so important to unite as artists.We are with many though yet we are with few. We're all divided over little subgroups such as, fantasy illustrators, concept artists, comic book pencilers, photomanipers, techartists, anime drawers, realism sketchers etc. You might even find your place at multiple sections.
I found that the biggest united groups on Deviant Art are mostly evolved around fan art, such as Sonic, or My little pony. 
Observations aside, I think the good thing about those groups is that they serve for companionship. Being an artist all by yourself with no one to share/talk about/discuss your work with can feel rather lonely. And that lonely feeling is not encouraging at all. Most of us  keep a lot of things taboo as well, like techniques or rates. If we were more openly with these the changes of being underpaid or missing out on a job because someone else does it for hardly any money at all will grow slimmer. People should know what they are worth and not be afraid to ask for it.
When I joined Devia
Are you being honest with yourself?As part of becoming good at something you need to be able to reflect upon yourself. Judge your own abilities and work and consider the possibility that what ever you have been doing it wrong all along. Or perhaps you're actually being to hard on yourself and you're better than your conscious is telling you. (This is bad too because it leads to insecurities.)

Signs that you might overestimate your current skills.
Do you often feel these things when you look upon work from good artists?:
I can totally do this too.
This is not so hard, I can do this faster.
My work is way more interesting.
It's not fair that this person gets way more attention than I do.
Why am I not being recognized for my skills.
This other technique is cheating! (photo-bashing, using reference, filters, effects etc)
I don't need to draw and learn all day to become this good.
I spend 2 hours on a painting, Masterpiece!!
Signs that you might underestimate your skills.
Do you ofte
When someone brings your art down...Putting our art out there makes us very vulnerable, especially when you've made something close to your heart. Perhaps something of your own fantasy, a story, a fan fiction your passionate about?
As much as most of us really want to improve, we also simply want to make art because we love it and when we share it there is a slight hope there is someone out there who will love it too.
There are all kinds of ways other people can bring you down by saying something about your art, or by doing nothing at all! Perhaps YOU are even part of making someone feel down and you're not realizing it!

:bulletblue: The harsh critique.
This person might want to help you or simply likes to bring you down. In either case this person will write in length about your lack of technique, uniqueness and/or skill. 
:bulletred: Respond option: Thanks but no thanks! Tell this person you appreciate the time spend on their post, but you rather hear constructive c
How to deal with or get feedback.Getting feedback or critiques may be hard for people.
Some people want it really bad but can't seem to get it, at least not from the people he/she is hoping for.
And other get it all the time but feel a little attacked or bullied by it.
Pretty much anyone with eyes and some intelligence is able to spot mistakes or irregularities in someone's work. This person doesn't have to be more skilled than you. 
However, this person... might be wrong.... 
:bulletpurple: How do you judge a critique?
You initially made your artwork according to the knowledge you currently have. Leaving room for mistakes in the elements you're not trained or knowledgeable in. Or perhaps you think you know something and you are not aware that it's wrong.
When someone gives you feedback, even though it might feel incorrect. Take a little time to do some extra research on the matter. 
:bulletblue: You can ask others if they agree with someone's  feedback.
:bulletblue: You can search online (wit
So tired of not achieving what you want?So tired of not achieving what you want?

Everyone has something they really want dearly, a career, to have a certain loved one, to be able to make certain things...
The most common one among us artist are:
- I want to be able to draw better
- I want to be able to draw like "this"person.
- I want to earn money with my drawing.
- I want to be able to draw what I imagine in my head.
- I want more people to appreciate my art.
- I want more feedback from artists I admire.
- I want more..
- I want better....
All this wanting.. dreaming of... hoping for.
How about doing it!! With these sort of "wants", it's a matter of DOING IT!
How? You ask?
There are many ways, but the usual and only answers to those desires are: 
- Spend the most time you have on drawing/painting.
- Go and ask people for help, it is okay to do so!
- Look at that amazing artwork and try and figure out how this person made it, perhaps he/she will tell you? Perhaps this person has made a video or tutoria
Avoid getting ripped off by a client.As a freelancer most of your business takes place online, which makes it really easy
for people to rip you off. How many times have we seen the following scenario's:
1- Someone offers a descent payment for your artwork but wants you to do an art-test first.
after the art-test you're being told you're not good enough. Later you find out that other people
got to do different art-test topics and also weren't good enough. The client clearly ripped people off to get free artwork.
2- Someone offers good money for your artwork. The sketch gets approved so you continue working. Right when it's done the total image suddenly becomes a great disappointment and the client ends up not paying you.
These were just 2 examples of situations that happen a lot to freelancers. There are many more like it.
:bulletblue: How to detect if a client is a bit fishy...
Does their email address look professional? Some legit people may use their Gmail address, with their real name or nickname, those are questionabl

The emotional shield that prevents hurt.Being an artist = Being sensitive.
We all know it. Making something and then showing it out there makes you very vulnerable, emotionally.
What if people think it's shit? What if they think it's weird... what will they think? Will that reflect on how they think of me as a person?
I know what some of you are thinking right now... 'You should care less about what people think of you or you art.'
In a sense you are right.. than again, you SHOULD care what people think of you and your art! They are your market and potential clients.
It's easier when you're already doing your dream job and couldn't care less for other potential directions... but most of us will always stay interested in new opportunities.
They= Everyone who see your personality and/or artwork.

Being an artist = Being lonely.
Artists of a certain type tent to stick together. Industry veterans seems to ignore the public eye and the internet fully. Some artists in the making clut
Being a miserable artist = being a bad artist.I recently felt it being one of the most important things, not just for an artist; being happy with what you do. No one wants to get up every morning thinking.. shit .. another work day. Of course there can be days, maybe even a full week of that, but the majority of your time you should be feeling content and happy even.
With that lack of love and enthusiasm it is most likely reflected into your work.

Now it's not always your own fault that your work doesn't make you happy and doesn't feed your creative monster. But it can be in these cases.
You make your OWN workday miserable when:
:bulletblue: If you don't speak your mind and stand up for your opinion and values.
:bulletblue: If you're not open minded regarding feedback and new techniques.
:buletblue: If you don't aim for improvement. (though aiming for perfecting all the time can be stressful)
:bulletblue: when you allow yourself to work under stressful circumstances for too long.
These are
Timing fucking matters.Time does a lot of things, it makes you older, it gets you to places, it never stops going forward. However you control when and how you use it!
Everyone makes choices on a daily bases, most of them are actually done with your auto-pilot function out of habit.

Most people usually sit in the same spot on the couch, chooses what to wear based on previously made combinations and so on, unless they consciously become aware of their action and might decide it's time for a change. It can be a small thing that makes people aware of their options
You can count that pretty much every person out there works like this and YOU often depend on THEIR choices.
My point of this journal is saying: Use this in your advantage!
Time can be compared to a diet. Eating to much bad stuff will make you unhealthy and feel bad, while eating healthy things will keep you going and feel good. So time can either make you feel stuck in one place, maybe even going backwards (ageing already does that for you) or
Things I learned at: The Industry Workshops 2014Holy shit amazeballs... this past weekend....
But let me start of by shortly telling you what the industry workshops actually were.
(The artwork in this journal are from some of the lecturers.)
:bulletblue: What is: #IW_14?
The Industry workshops took place last weekend August 29 to 31 2014, at 2 venues both located at Hoxton Square, London United Kingdom.
It was organized and hosted by a group of industry professionals in the fields of concept art, matte painting and illustration in film, games and freelance.
Let me name the people that profited the lectures and demo's from 10 in the morning to 8 in the evening, ending with a 1+ hour QA session as seen on the picture below.

(Not in the same order as the picture)
Alex Brady, Alex Heath, Alex Negea, Andrei Riabovitchev, Björn Hurri, Dave Neale, emrah elmasli, Jama Djurabeav, Jon McCoy, Jonas De Ro, Kan Muftic, Levi Peterffy, Mark tompkins, Nadia Mogile
When inspiration is far to be found...We all get these anoying times when we really want to make something cool, get inspired and work that magic. We see everyone around us (online) do it, but how come we are not?
So we look for ways to get inspired, we ask around, find these usual answers: go watch a film, listen to music.. take a walk...
But even when we do that, we still end up stuck most of the time.
Part of the solution is knowing WHY we get stuck and this is my theory.

:bulletblue: ADT - Attention Deficit Trait.
'Experiencing an inner frenzy of distractability, impatience, difficulty in setting priorities, staying focused and managing time. Those are our biggest enemies as they all end up cluttering your head and keeping you from spending quality focused time on a singular topic.
Everything we do now a days is based around multitasking and it is giving us a constant overdose of information. Let me elaborate.
How many of you travel daily by public transport and don't look away
Taking your art to the next level in 2015!I am taking my art to the next level in 2015, who's with me?
I want to fall in love with art all over again. Going through the painful process of growth as the art-bones stretch and your creativity get's set loose after wondering if you had any creativity at all!
2015 marks a new year and a new start, make the most of it and don't start it unprepared!
Here follows a list of things I'd like to do in 2015. You could call it a bucket-list. You can copy mine or make your own, but this might give you some ideas for yourself.
:bulletblue: 1. Going through all the fundamentals all over again.
It has been a few years that I studied any fundamentals and they seem to be lost somewhere in a dusty corner of my brain. I will buy: Books, video's, classes and study it by drawing or painting the knowledge I get from this. After doing so I will discus the topics with some fellow artist friends and see if they have feedback or perhaps anything to add that I might have missed.
Here is a
The manic mania when you're Arting.Whenever you create something you go through various stages before it is finished (if you want to finish it that is, not all artwork is meant to be finished.) I've noticed that these creative stages that you go through in that small time period of just one artwork is a manic type of emotional storm.
Funny enough, being artists also means you're probably a more sensitive person than most.
This following stage story is based on my own experience. Yours might be completely the same or perhaps you encounter different emotions thought he development stages. They are sort of placed in order, but you usually don't experience all of them in one artwork. (or do you?)

:bulletblue: 01 The brewing stage.
You got this idea in your head of the thing you want to make. It is not a completely clear vision, but you slowly get worked up and cannot wait to get started working on it. Sometimes if it takes to long for you to get started (procrastina
Do you need a boost?All our art needs a bit of love sometimes :heart:. Maybe this can be achieved by a simple motivational comment or a chat between people.
No one needs a downer if anything! And a simple cheer can be just enough to wash someone's bad mojo away!
I'm here asking you if you need a boost or if you know someone who's really in need of some inspiration/comments/attention/feedback?
Feel free to submit thumbnails in the comment section and make sure to add a reason or a specific interaction you're looking for.
This could be the right time to post a work in progress or discuss work methods! I will pick a few thumbnails from nice people to add to the journal too, so they'll stay on top!

(a work in progress of mine, feel free to leave feedback if you have any :))
I cannot promise I will get to give back to all of you here as I have it hard enough to answer to all the comments I get.
But I hope that you will all pay it forward and not only post some of your
Witchhunts among artists.I was very reluctant on writing this journal, as I often just want to inspire and write uplifting things. This topic is a little less so.

:bulletblue: Witches!
The word 'Witchhunt' comes from a time were some women got accused for being witches because of their beauty or their way to modern way of living (being a single mother or non-christian in times where that was absolutely outrageous). Those women would get ridiculous tests to proof their humanity from which they ultimately would die (burning on the fire stake or getting drowned in a river.) The fact that they did not survive it would proof that they are human and not a witch. We all know that there are no immortal people.. so no woman had ever survived it. 
:bulletblue:  Artists!
Now when we talk about Artist Witchhunts it's pretty similar, an artist would get accused of using unorthodox methods or plagiarism. No one likes plagiarism and
  • Mood: Optimism
  • Reading: .
  • Drinking: water


Do you watch tv shows/movies while you make art?
187 deviants said No, it would distract me.
154 deviants said Yes, but it does slow me down XD
119 deviants said Yes it helps me work!
Book cover crop. by Suzanne-Helmigh
Book cover crop.
Part of a bookcover I did for a nice client :) Mankind's Redemption series by Colette Black.
I've also done the covers for book 1 and 2. 
book 1:…
book 2:…

Thought I'd share some of my freelance work since I haven't had much time for personal work the past year or so, but I've been swamped with freelance and studio work. so expect to see lots more from me in the next 12 months! When I'm finally allowed to show some!
Titus Lunter is giving an online Artcamp on environments, thumbnailing, artist things etc! It's an online course with feedback (previously done by Noah Bradley) Have a look if you're looking to learn from behind your computer on these things ^^
49 deviants said Yay , I want to know more! ---> go here:
22 deviants said I click this one because there is not a no option and I really want to express the fact that I want to say no this this for reasons.
Haven you ever been to an art event? (Like Spectrum live, THU, Industry workshops etc)
180 deviants said No never.
44 deviants said Does Comic con count? Than yes.
21 deviants said Yes I did! (comment)
6 deviants said Yes I did and I booked a next one too! (comment)
5 deviants said Haven't been yet, but I booked one! (comment)


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tturqueza Featured By Owner 1 day ago  Professional General Artist
just wanted to stop by and say MAHALO NUI LOA your work journals and posts in general are inspiring and extremely helpful thank u again for sharing your art and thoughts with us I'm happy to have found your profile 
DarkYoshi83 Featured By Owner 4 days ago
I just came across your journal titled "Are you on the right track? + Fuck Talent!" And that part about fuck talent is something I haven't heard much from anyone. I've always said this to people, so it's super refreshing to finally see someone else say it again.

Your journals are super well done with eggs on top, err well written. I'll definitely be sharing your stuff with others who I feel could benefit from reading it.
resurrexia Featured By Owner 5 days ago  Hobbyist General Artist
Whoa, I happened upon your profile and journals while browsing around the place. I must say that they are very well written, insightful, and thought-out. They cover a lot of things (and insecurities and other shit) I experience as an artist and helped me make sense of them.

So, thank you. The veil has been lifted by a couple inches, now. :)
LaercioMessias Featured By Owner 5 days ago  Professional Digital Artist
perfect gallery, congratulations Love Clap 
Sathalina Featured By Owner 5 days ago  Student Traditional Artist
Just some random by-passer who ended up stumbling upon your journals and, as a 'non-noticed artist' I would personally like to say thank you. I sat down and took the time to read through most of the ones that I felt fit with how I felt or acted towards things and it really opened a lot of doors in my mind as to how I should better myself and where to begin.

I know its a random comment, but I'm happy to have found your wall of information and ways to better improve one's self-esteem c:

Thank you again! Truly.
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